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- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 1.3 MB
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- 48
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NEXUS Core – Scalable NPC AI Framework
Production-ready modular NPC AI framework with Utility AI, FSM, object pooling, AI LOD, combat, and animation-ready architecture. Integrate your own characters and animations in minutes.
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About this asset
Demo WebGL: itch.io
NEXUS Core – Modular NPC AI Framework
Build intelligent NPCs using your own characters, animations, and art style.
NEXUS Core is a production-ready modular NPC AI framework designed for developers who want complete control over their game's visuals while using a scalable and optimized AI architecture.
Unlike complete enemy solutions, NEXUS Core does not include animations or character models. Instead, it provides a clean, animation-ready architecture that integrates easily with your existing assets.
Bring your own characters and connect them to a modular AI system built for performance and extensibility.
Built for
- RPGs
- Survival Games
- Action Games
- Dungeon Crawlers
- Sandbox Games
- Stealth Games
- Prototypes
- Custom AI Projects
Features
- Production-ready NPC AI framework
- Three AI behavior modes
- Utility AI decision making
- FSM behaviors
- Modular architecture
- Animation-ready design
- No Animator Controller dependency
- Object Pooling
- Functional AI LOD
- Combat system
- Health system
- Spatial Audio
- VFX integration
- Event callback system
- NavMesh movement
- Inspector-friendly configuration
- Full source code included
Three AI Behavior Modes
Utility AI
Context-aware decision making using weighted scores.
Persecutor
Simple infinite chase behavior for aggressive enemies.
Territorial
Enemies defend an area before returning to patrol.
Animation Ready
NEXUS Core lets you use any animation workflow.
Compatible with:
- Unity Animator
- Animation Rigging
- Custom Procedural Animation
- Third-party animation systems
Simply connect your Animator using the exposed NPC events and movement data.
Optimized for Large NPC Counts
Designed with scalability in mind.
Includes:
- Functional AI LOD
- Object Pooling
- Config Caching
- Optimized Update Loops
- Staggered AI Updates
- Square Distance Checks
- HashSet Collections
- Event-driven Architecture
Compatible with Built-in Render Pipeline, URP, and HDRP.
From the publisher's Asset Store listing.
Technical details
Requirements
- NavMesh required
AI Systems
- Utility AI
- FSM Behaviors
- Persecutor Mode
- Territorial Mode
Included Components
- NpcController
- NpcBrain
- NpcNavigation
- NpcCombat
- NpcHealth
- NpcAudioController
- NpcVFXController
- NpcPool
- NpcLOD
- NpcConfig
Included Features
- Combat System
- Health System
- Spatial Audio
- Object Pooling
- Functional AI LOD
- Event Callbacks
- Inspector Configuration
- Full Source Code
- Example Scene
- Technical Documentation
- Animation Integration Guide
Animation Integration
No animations are included.
NEXUS Core is designed to integrate with:
- Unity Animator
- Animation Rigging
- Custom Procedural Animation
- Third-party animation systems
The framework exposes movement, state changes and combat events, allowing easy connection to any animation workflow.
Performance
Optimized using:
- Config caching
- Staggered updates
- Conditional distance calculations
- Square distance checks
- Object Pooling
- Functional AI LOD
- HashSet collections
- Optimized Utility AI scoring
- Event-driven architecture
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Compatible | Compatible | Compatible |
Compatible with Built-in Render Pipeline, URP, and HDRP.
NEXUS Core does not depend on render pipeline-specific shaders or visual features.
As listed on the Asset Store.