Scene Notes OFFICIAL SALE

Scene Notes


Stop alt-tabbing to your notepad when you find a bug during playtesting. Press a hotkey, type a description, and a colour-coded sticky note spawns at the exact world position where you spotted the issue. When play mode ends, your notes are waiting in the scene — click any note to fly the camera straight to it.


Works in the Unity Editor and in standalone builds, so your QA team can drop notes without ever opening Unity.



How it works

  1. Play your game
  2. Spot a bug, or think of something that needs work
  3. Press the hotkey (default F8 — fully configurable)
  4. Game freezes, note editor appears
  5. Type a description, pick a note type (bug, critical, todo, etc.)
  6. Hit confirm — note spawns, game resumes
  7. Stop play mode — all notes persist in the scene

Notes are stored in a ScriptableObject database, not as scene objects, so they survive play mode transitions and can be regenerated, hidden, exported, or cleared at any time.



Three placement modes


Player Position — note spawns at the player character's location with a configurable forward offset. Perfect for first-person, third-person, platformers, and any game with a player-controlled character.

Cursor Raycast — note spawns wherever the mouse cursor is pointing in the world. Perfect for RTS, city builders, god games, top-down strategy, tycoons, and any game without a player character.

Screen Centre Ray — note spawns at the crosshair/screen centre point. Perfect for VR, cursor-locked FPS games, and reticle-based gameplay.

All three modes work in both 2D and 3D games.



Scene Notes Manager window


A dedicated editor window that gives you full control:

  • See all notes in the current scene as a sortable list
  • Filter by note type (critical, bug, todo, idea, resolved)
  • Click any note to fly the Scene view camera to its location
  • Mark notes as resolved without deleting them
  • Regenerate All — rebuild note objects from the database
  • Hide All — clear note objects from the scene (data preserved)
  • Delete All — wipe notes permanently
  • Export to CSV — generate a task list for your project management
  • Import from Build — pull in notes created during standalone testing


Customisable note types

Ships with five defaults:

  • Critical (red) — game-breaking bugs
  • Bug (orange) — standard issues
  • Todo (yellow) — tasks and reminders
  • Visual (green) — art and polish notes
  • Idea (blue) — suggestions and improvements

Add your own types with custom names and colours through the settings ScriptableObject. Your team's workflow, your categories.

Works in standalone builds


QA testers don't need Unity installed. They play the build, press the hotkey, drop notes, and a JSON file is saved to disk. Back in the editor, hit "Import from Build" and every note appears in the correct scene at the correct position. A complete QA feedback loop without screenshots, emails, or guesswork about where the bug was.



The 3D sticky note

Notes appear as colour-coded sticky notes floating in the scene. They billboard toward the camera so they're always readable. Each note displays its type colour, a truncated description, and the author's name. Notes render on top of scene geometry, so they're never hidden behind walls or objects.


In 2D mode, notes render as flat sprites on a configurable Z-layer so they sit cleanly above or below your game art.

Auto-filled metadata

Every note automatically records:

  • Date and time of creation
  • Author name (from settings — supports multiple team members)
  • World position (XYZ coordinates)
  • Scene name
  • Note type and description


Settings

All configuration lives in a single ScriptableObject:

  • Hotkey binding
  • Author name
  • Spawn mode (Player Position / Cursor / Screen Centre)
  • Player reference and forward offset
  • 2D / 3D mode toggle
  • Custom note types (name + colour)
  • Note visual scale and rendering options
  • CSV export path
  • Build import path


Perfect for

  • Solo developers who playtest their own games
  • Small teams with dedicated QA testers
  • Game jam projects that need fast bug tracking
  • Any Unity project — 2D, 3D, any genre, any render pipeline
  • Studios that want contextual bug reports without external tools


Roadmap

Planned updates include:

  • Screenshot capture attached to each note
  • Trello and project management integration
  • Scene view annotation drawing
  • Priority and team member assignment
  • Version control-friendly storage format


Support

Full documentation with setup guide and video tutorial included. Questions or feature requests: https://discord.gg/DSUd2QcyHZ

I usually respond within 24 hours.



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