Scene Notes
Stop alt-tabbing to your notepad when you find a bug during playtesting. Press a hotkey, type a description, and a colour-coded sticky note spawns at the exact world position where you spotted the issue. When play mode ends, your notes are waiting in the scene — click any note to fly the camera straight to it.
Works in the Unity Editor and in standalone builds, so your QA team can drop notes without ever opening Unity.
How it works
Notes are stored in a ScriptableObject database, not as scene objects, so they survive play mode transitions and can be regenerated, hidden, exported, or cleared at any time.
Three placement modes
Player Position — note spawns at the player character's location with a configurable forward offset. Perfect for first-person, third-person, platformers, and any game with a player-controlled character.
Cursor Raycast — note spawns wherever the mouse cursor is pointing in the world. Perfect for RTS, city builders, god games, top-down strategy, tycoons, and any game without a player character.
Screen Centre Ray — note spawns at the crosshair/screen centre point. Perfect for VR, cursor-locked FPS games, and reticle-based gameplay.
All three modes work in both 2D and 3D games.
Scene Notes Manager window
A dedicated editor window that gives you full control:
Customisable note types
Ships with five defaults:
Add your own types with custom names and colours through the settings ScriptableObject. Your team's workflow, your categories.
Works in standalone builds
QA testers don't need Unity installed. They play the build, press the hotkey, drop notes, and a JSON file is saved to disk. Back in the editor, hit "Import from Build" and every note appears in the correct scene at the correct position. A complete QA feedback loop without screenshots, emails, or guesswork about where the bug was.
The 3D sticky note
Notes appear as colour-coded sticky notes floating in the scene. They billboard toward the camera so they're always readable. Each note displays its type colour, a truncated description, and the author's name. Notes render on top of scene geometry, so they're never hidden behind walls or objects.
In 2D mode, notes render as flat sprites on a configurable Z-layer so they sit cleanly above or below your game art.
Auto-filled metadata
Every note automatically records:
Settings
All configuration lives in a single ScriptableObject:
Perfect for
Roadmap
Planned updates include:
Support
Full documentation with setup guide and video tutorial included. Questions or feature requests: https://discord.gg/DSUd2QcyHZ
I usually respond within 24 hours.
Also by Chris Burns: