2DFX Camera Filters – 220+ Effects (URP & Built-in) OFFICIAL SALE


200+ Camera Effects for Unity



Add powerful visual effects directly at the camera level — no particles, no scene setup.



Instantly add:




✔ Damage & blood overlays


✔ Glitch, distortion & screen warping


✔ Shields & energy effects


✔ Rain, fog & atmospheric visuals


✔ Cinematic & stylised filters



Works instantly. No setup. No legacy systems. Built for real production use.



Camera Filters is a professional post-processing toolkit for developers who want high-quality camera effects with precise, production-ready control.



200+ camera-based effects for gameplay feedback, atmospheric depth, and cinematic visuals — built for URP and the Built-in Render Pipeline.


Designed for modern Unity workflows, this asset delivers a wide range of camera-based effects — including shields, blood, distortion, rain, fog, pulse, glitch, vision effects, and more — all designed for flexible integration at the camera level.


Built from the ground up for URP and the Built-in Render Pipeline, Camera Filters provides a clean, consistent workflow with predictable, production-ready behaviour across a wide range of project types.



🎬 Included Demo Scene


Get started instantly with a fully configured demo scene showcasing a wide range of camera effects in action.


  • Preview multiple effects in real time
  • See practical setup examples across different scenarios
  • Understand how to apply, layer, and tweak effects effectively
  • Quickly evaluate visual styles before integrating into your project

Designed to help you integrate the toolkit into your project quickly and correctly.



Support


If you encounter any problems using Camera Filters, please contact us before leaving a review so we can help resolve the issue.


📧 assets@deceptive-games.co.uk


We actively support this asset and aim to resolve issues as quickly as possible.



Documentation


Camera Filters includes extensive online documentation designed to help you get up and running quickly.


The documentation covers installation, setup, effect usage, recommended workflows, optimisation tips, and troubleshooting guidance. It is actively maintained and continuously expanded alongside new updates.


📖 Documentation website:


https://2dfxcamerafilters.com/



Why Camera Filters?


Camera Filters is different by design:

  • Modern rendering workflows
  • Clean, predictable controls
  • Flexible integration across project types
  • Designed for real production environments

Unlike many effect packs, Camera Filters focuses on consistency, usability, and control — ensuring effects behave reliably across scenes, lighting conditions, and gameplay states.


Whether you are creating cinematic sequences, gameplay feedback, horror effects, or stylised visuals, this toolkit gives you full artistic control at the camera level.



Key Features


  • Extensive Effect Library
  • 200+ camera-based effects
  • Wide range of visual styles and categories
  • Suitable for gameplay, UI, and cinematic use
  • Camera Effects
  • Shield and force-field effects
  • Blood and damage overlays
  • Rain, fog, and atmospheric distortion
  • Pulse, shock, and energy effects
  • Screen warping, glitch, and refraction
  • Stylised, retro, and cinematic filters


Pipeline Integration


  • Built for URP and Built-in Render Pipeline
  • Works with renderer features and camera workflows
  • Compatible with volume systems where available
  • Designed to integrate without breaking existing setups


Control & Flexibility


  • Fine-grained parameter control
  • Distance-based masking
  • Intensity, fade, and blend modes
  • Speed, scale, and pattern controls
  • Depth-aware effects where supported
  • Animation-friendly parameters for runtime control


Production-Ready Design


  • Clean shader structure
  • Consistent parameter naming across effects
  • Predictable behaviour across scenes
  • Performance-conscious execution
  • Effects only render when active


Toolkit-First Design


Camera Filters is designed as a modular toolkit, not a single monolithic shader.


You can:


  • Blend multiple effects together
  • Switch profiles for gameplay states
  • Layer effects for cinematic moments
  • Create reusable setups for different scenarios
  • Extend or customise effects for your own pipeline

Ideal for:


  • Gameplay-driven feedback systems
  • Cinematic presentation
  • Environmental storytelling
  • Damage, abilities, and status effects


Compared to Legacy Camera Effect Packs


Camera Filters is built for modern Unity pipelines, not adapted from older workflows.

Designed for URP and Built-in pipelines


  • Modern shader and rendering approaches
  • Clean, consistent parameter systems
  • No reliance on outdated image effect stacks
  • Designed for extensibility, not closed systems

This results in more reliable behaviour, better integration with modern Unity projects, and cleaner long-term maintenance.



Use Cases


  • Horror and suspense games
  • Sci-fi shields and energy effects
  • Cinematic camera presentation
  • Environmental atmosphere and weather
  • Gameplay feedback and damage states
  • Stylised and retro visual effects


What’s Included:


  • 200+ effects
  • A large and growing library of camera filters
  • Shader-based effects and control systems
  • Full pipeline integration
  • Production-ready effect controls
  • Example setups via demo scene


Who This Asset Is For


  • Indie developers using URP or Built-in
  • Teams needing high-quality camera effects
  • Developers who want modern, flexible workflows
  • Projects requiring cinematic or gameplay-driven visuals
  • Built for URP & Built-in


This asset is designed for URP and the Built-in Render Pipeline to ensure correct behaviour, flexibility, and broad compatibility across Unity projects.



Future-Ready


Camera Filters is structured for future expansion, refinement, and additional effect packs.