200+ Camera Effects for Unity
Add powerful visual effects directly at the camera level — no particles, no scene setup.
Instantly add:
✔ Damage & blood overlays
✔ Glitch, distortion & screen warping
✔ Shields & energy effects
✔ Rain, fog & atmospheric visuals
✔ Cinematic & stylised filters
Works instantly. No setup. No legacy systems. Built for real production use.
Camera Filters is a professional post-processing toolkit for developers who want high-quality camera effects with precise, production-ready control.
200+ camera-based effects for gameplay feedback, atmospheric depth, and cinematic visuals — built for URP and the Built-in Render Pipeline.
Designed for modern Unity workflows, this asset delivers a wide range of camera-based effects — including shields, blood, distortion, rain, fog, pulse, glitch, vision effects, and more — all designed for flexible integration at the camera level.
Built from the ground up for URP and the Built-in Render Pipeline, Camera Filters provides a clean, consistent workflow with predictable, production-ready behaviour across a wide range of project types.
🎬 Included Demo Scene
Get started instantly with a fully configured demo scene showcasing a wide range of camera effects in action.
Designed to help you integrate the toolkit into your project quickly and correctly.
Support
If you encounter any problems using Camera Filters, please contact us before leaving a review so we can help resolve the issue.
📧 assets@deceptive-games.co.uk
We actively support this asset and aim to resolve issues as quickly as possible.
Documentation
Camera Filters includes extensive online documentation designed to help you get up and running quickly.
The documentation covers installation, setup, effect usage, recommended workflows, optimisation tips, and troubleshooting guidance. It is actively maintained and continuously expanded alongside new updates.
📖 Documentation website:
https://2dfxcamerafilters.com/
Why Camera Filters?
Camera Filters is different by design:
Unlike many effect packs, Camera Filters focuses on consistency, usability, and control — ensuring effects behave reliably across scenes, lighting conditions, and gameplay states.
Whether you are creating cinematic sequences, gameplay feedback, horror effects, or stylised visuals, this toolkit gives you full artistic control at the camera level.
Key Features
Pipeline Integration
Control & Flexibility
Production-Ready Design
Toolkit-First Design
Camera Filters is designed as a modular toolkit, not a single monolithic shader.
You can:
Ideal for:
Compared to Legacy Camera Effect Packs
Camera Filters is built for modern Unity pipelines, not adapted from older workflows.
Designed for URP and Built-in pipelines
This results in more reliable behaviour, better integration with modern Unity projects, and cleaner long-term maintenance.
Use Cases
What’s Included:
Who This Asset Is For
This asset is designed for URP and the Built-in Render Pipeline to ensure correct behaviour, flexibility, and broad compatibility across Unity projects.
Future-Ready
Camera Filters is structured for future expansion, refinement, and additional effect packs.