Ignite Pro - Shader Warm Up Manager View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
143 KB
Files
4
Favorites
1
Views in the past week
9

Price tracking

Last checked
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Lowest recorded
$7.50 on

Keywords

Ignite Pro - Shader Warm Up Manager

by DragonGate (opens in new tab)

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An editor tool that visually manages Unity ShaderVariantCollection and generates shader collections to prevent runtime stuttering.

Price $15.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Ignite Pro - Shader Warm Up Manager, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 21 Sep 5 Oct 19 Oct 2 Nov

Asset preview

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Ignite Pro - Shader Warm Up Manager screenshot 1

Ignite Pro - Shader Warm Up Manager screenshot 1

About this asset

Document

Most of the code is included as DLLs and cannot be modified.

Key Features

  • Visual management of ShaderVariantCollection
  • Automatic variant collection by scanning project materials (Pro)
  • Final collection generation and .shadervariants saving
  • Runtime warmup integration via ShaderWarmUpLoader

When You Need This

  • Experiencing frame drops when shaders load for the first time
  • Performance-critical projects (mobile / VR)
  • Managing ShaderVariantCollection manually is cumbersome
  • Want to keep shader variants up-to-date automatically per build (Pro)

Pro Features

  • Full project auto scan
  • Ignore List (exclude unnecessary shaders)
  • Coverage Bar (collection ratio tracking)
  • Diff (track changes)
  • Undo (up to 20 steps)
  • Pre-build auto scan & save hook

Important Notes Before Purchase

  • Editor-only tool (no runtime UI)
  • Performance improvement depends on shader usage and project setup
  • Auto scan (Pro) may take time on large projects
  • Hidden/ and some internal shaders may be excluded
  • Affected by Unity shader stripping and build settings

Recommended Workflow

  1. Auto scan variants (Pro)
  2. Ignore unnecessary shaders
  3. Build Final collection
  4. Save .shadervariants
  5. Apply via ShaderWarmUpLoader

From the publisher's Asset Store listing.

Technical details

Windows/OS X

Document

.Net Standard 2.1

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

Unity 6000.3 or later is recommended.

As listed on the Asset Store.