Document
Most of the code is included as DLLs and cannot be modified.
Key Features
- Visual management of ShaderVariantCollection
- Automatic variant collection by scanning project materials (Pro)
- Final collection generation and .shadervariants saving
- Runtime warmup integration via ShaderWarmUpLoader
When You Need This
- Experiencing frame drops when shaders load for the first time
- Performance-critical projects (mobile / VR)
- Managing ShaderVariantCollection manually is cumbersome
- Want to keep shader variants up-to-date automatically per build (Pro)
Pro Features
- Full project auto scan
- Ignore List (exclude unnecessary shaders)
- Coverage Bar (collection ratio tracking)
- Diff (track changes)
- Undo (up to 20 steps)
- Pre-build auto scan & save hook
Important Notes Before Purchase
- Editor-only tool (no runtime UI)
- Performance improvement depends on shader usage and project setup
- Auto scan (Pro) may take time on large projects
- Hidden/ and some internal shaders may be excluded
- Affected by Unity shader stripping and build settings
Recommended Workflow
- Auto scan variants (Pro)
- Ignore unnecessary shaders
- Build Final collection
- Save .shadervariants
- Apply via ShaderWarmUpLoader