Ironstrike Arsenal 3D (Weapons Pack) - Complete FPS Weapon System OFFICIAL SALE

Firearms Pack 3D is a production-ready weapon pack for first-person shooters.

Drop 30 fully configured weapon prefabs into your scene and get a complete,

code-driven weapon system out of the box — no keyframe animations required.


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 WHAT'S INCLUDED

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30 WEAPONS across 8 categories:

• Assault Rifles — M4, AK-SU, AS VAL, F2000, Groza, Abakan, IL-86, SGI

• SMGs — CX9, MAC-10, PP-19 Bizon, PPSh-41

• Sniper / DMR — SVD, DSR-1, M14, Kar98k, CZ 457, AK-50

• LMGs — PKM, MG-42, Minigun

• Pistols — PM, Daemon, Le Mat

• Shotguns — Shotgun, Obrez

• Launchers — RPG-7

• Special — Gauss Rifle, Heavy Barrel, Tank-Gewehr


7 AMMO TYPES: 9×18, 9×39, 5.45×39, 5.56×45, 7.62×54R, .45 ACP, 12×70


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 WEAPON SYSTEM FEATURES

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FIRE MODES

Single, 3-round burst and full-auto. Each weapon configured via ScriptableObject

(RPM, damage, range, bullet spread, bullets-per-shot for shotguns).


AIM DOWN SIGHTS (ADS)

Smooth FOV transition, per-weapon position offsets, spread reduced to 25%.

Toggle or hold input mode. Scales recoil and sway down automatically.


TWO-LAYER RECOIL SYSTEM

Camera recoil — pitch/yaw accumulation with auto-recovery.

Weapon model recoil — procedural position & rotation kick per shot.

ADS reduces model kick to 35%.


PROCEDURAL ANIMATIONS — no Animator, no keyframes

Mouse sway · walk bob · idle breathing · strafe tilt ·

reload drop animation · draw animation on equip.


AMMO & RELOAD

Magazine + reserve tracking. Tactical reload (partial mag) and

full empty-mag reload with separate durations. Shell casing ejection (physics).


WEAPON INVENTORY

9 slots, number keys 1–9 or mouse wheel. Animated weapon switch

with hide/draw phases. World-space pickup props with bob animation.


VFX & IMPACTS

Muzzle flash · bullet tracer (LineRenderer) · tag-based material impacts

(Metal / Wood / Default) · auto-destroying hit particles.


DAMAGE SYSTEM

IDamageable interface + HealthComponent. Death/damage UnityEvents.

Floating damage popups with critical color. Fully event-driven.


HUD

Ammo counter (magazine / reserve) · weapon name · reload progress bar ·

dynamic crosshair that scales with spread.


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 EDITOR TOOLS

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• Custom inspectors for every component (WeaponData, Weapon,

  WeaponController, WeaponSway, ProceduralRecoil)

• Scene handles for ADS hip/aim offset visualisation

• Play-mode recoil test buttons (Kick Hip, Kick ADS, Reset)

• Firearms Pack Manager window — browse all 30 weapons,

  add to scene, create prefabs, run health checks

• One-click WeaponData batch creator for all 30 weapons

• Render Tool for Asset Store screenshot generation