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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 458.8 MB
- Files
- 51
- Favorites
- 2
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.99 on
Keywords
Cyclops Yokai Character
Game-ready 3D character with custom shaders, including ORM, cutout materials, and lacrimal eye effect, optimized for Unity URP.
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Price history
Last 6 months
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Cyclops Yokai Character screenshot 1
About this asset
This package includes a high-quality game-ready 3D character designed for real-time applications in Unity URP.
The asset features a fully rigged character with clean topology, optimized UVs, and a flexible material system built using Shader Graph. The included shaders support a standard PBR workflow, cutout materials for damaged clothing, and a specialized lacrimal shader for realistic eye wetness.
The character is suitable for a wide range of projects including stylized and semi-realistic games, cinematics, and real-time applications.
A demo scene is included to showcase the materials and setup.
Shaders included:
- ORM Shader: Standard PBR workflow using packed textures (AO, Roughness, Metallic)
- ORMA Shader: Extended version with alpha clipping for cutout details
- Lacrimal Shader: Transparent shader with Fresnel effect for eye realism
- UDIM Shader
All materials are customizable and exposed in the inspector for easy integration into your project.
From the publisher's Asset Store listing.
Technical details
- Number of characters: 1
- Mesh variations:
Includes 2 UV setups:
• UDIM workflow (adapted for Unity via custom shader)
• Single UV (Mono)
- Number of meshes:
1 character mesh
- Polygon count:
Character: ~130,000 tris
- Texture resolutions:
2K
- Texture maps included:
Base Color, Normal, ORM (AO, Roughness, Metallic), Alpha
- Number of materials:
8 total:
• Body (clean/dirty – UDIM & Mono)
• Cloth (clean/dirty)
• Eyes
• Lacrimal
- Number of shaders:
4 (ORM, ORMA, Lacrimal, UDIM)
- Rigged:
Yes
- Animation:
No
- UV mapping:
Yes (UDIM + standard 0–1 UV layout)
- LODs:
No
- Supported Render Pipeline:
Universal Render Pipeline (URP)
- Shader type:
Custom Shader Graph
- Additional features:
• Alpha clipping support for damaged clothing
• Fresnel-based lacrimal eye shader for realistic wetness
• Packed ORM texture workflow
• Multiple material variations (clean/dirty)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.