Advanced Gameplay System Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
Version 1.0.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
262 KB
Files
28
Views in the past week
0

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Advanced Gameplay System Toolkit

by Diamondjamez (opens in new tab)

No ratings yet

  • Price drop

Production-ready Unity 6 game systems library. 22 scripts, 6 packages, observer pattern architecture.

Discount -67% Previous price $15.00 Price $4.99

Lowest recorded price

Get 67% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Advanced Gameplay System Toolkit, 6 months Current $4.99; lowest $4.99; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 7

Advanced Gameplay System Toolkit screenshot 1

Advanced Gameplay System Toolkit screenshot 1

About this asset

AethelLight is a complete Unity game systems library extracted 

and generalized from Aethel's Light, a shipped 3D medieval 

fantasy RPG on Itch.io.

Every system is production-tested, Unity 6 compatible, and 

wired through a central C# event bus so packages never 

directly reference each other. Use one system, several, or 

the entire library without anything breaking.

WHAT'S INCLUDED

CORE

- AethelEvents central observer-pattern event bus

- IDamageable, IHealable, IAudioReactive interfaces

- Works with any enemy or player implementation

SAVE SYSTEM

- Cloud save via Unity Gaming Services

- AES-256 encrypted local JSON fallback

- Automatic cloud-to-local failover

- Generic SaveManager works with any serializable class

PLAYER

- AAA camera-relative movement with smooth rotation

- Slash, projectile, aura, and shield abilities

- Spatial audio with proximity enemy radar

- Invincibility frames on respawn

CAMERA

- Smooth third-person orbit with wall collision

- Top-down follow camera

- One-click perspective toggle with PlayerPrefs persistence

- Screen-centre aim targeting with enemy detection

WORLD

- Smooth day/night cycle with skybox blending

- Enemy activation controller with hysteresis

- Portal-based wave spawner

- Crystal power-up system with countdown respawn

UI

- Pause, settings, and stats panels

- Damage flash system

- Generic stats tracker — any enemy tag supported

- Settings persistence via PlayerPrefs

KEY FEATURES

✓ Unity 6 compatible — tested and verified

✓ Observer pattern — zero direct coupling between systems

✓ IDamageable interface — plug into any enemy AI

✓ Cloud save + encrypted local fallback in one call

✓ Fully documented — PDF manual included

✓ Built from a real shipped game — not tutorial code

REQUIREMENTS

- Unity 2022.3 LTS or Unity 6

- TextMeshPro (included with Unity)

- Unity Gaming Services (optional, for cloud save only)

From the publisher's Asset Store listing.

Technical details

- Unity Version: 2022.3 LTS minimum, Unity 6 recommended

- Render Pipeline: URP, HDRP, and Built-In supported

- Scripting Backend: Mono and IL2CPP

- .NET Standard: 2.1

- Language: C# only

- Scripts: 22 scripts across 6 packages

- Dependencies: TextMeshPro (built-in), 

  Unity Gaming Services (optional)

- Input System: Input Manager (Legacy)

- No third-party plugins required

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible

Purely C# based architectural system. Fully compatible with all render pipelines: Built-in, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP). Works seamlessly across all target platforms including PC, Console, Mobile, and WebGL. Zero external package dependencies required. Plug-and-play architecture designed for highly scalable game loops.

As listed on the Asset Store.