RGS GOAP Hub View on Asset Store (opens in new tab)

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Latest version
2.0.0
Last updated
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Unity version
6000.3.2 or later
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463 KB
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RGS GOAP Hub

by Rogue Guardian Studios (opens in new tab)

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High-performance GOAP AI with Burst-compiled planning, visual ScriptableObject authoring, smart sensors, and confidence-based AI memory.

Discount -30% Previous price $69.99 Price $49.00

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Price history

Last 6 months

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Price history for RGS GOAP Hub, 6 months Current $49.00; lowest $48.99; highest $69.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.0.1 released 11 Jun 2026 v1.0.1 Version 2.0.0 released 15 Jun 2026

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RGS GOAP Hub screenshot 1

RGS GOAP Hub screenshot 1

About this asset

GOAP Hub is a complete, high-performance Goal-Oriented Action Planning framework for Unity 6.3+. Build intelligent AI agents entirely through ScriptableObject-driven visual authoring.

Core Features:

  • Burst-Compiled A Planner* — Plans are computed off the main thread using a 128-bit bitmask world-state representation with Hamming distance heuristic. Zero allocations at runtime.
  • 128-Bit Tag System — World state is represented as a compact 128-bit bitmask where each bit maps to a belief. Supports up to 128 unique beliefs per brain with lightning-fast bitwise precondition checks, effect application, and state comparison — all Burst-compatible.
  • Signal System — A typed, decoupled messaging framework that lets actions communicate with GameObjects. Define custom signals, attach providers to agents and listeners to targets, and wire it all up through ScriptableObject strategies. Signals resolve targets from the Blackboard, report handled/unhandled results, and integrate cleanly into the action pipeline.
  • Visual Authoring Pipeline — Define Brains, Goals, Actions, Beliefs, and States as ScriptableObjects. Drag, drop, and configure AI behavior without writing a single line of code.
  • Recollection System — Confidence-based AI memory with temporal decay. Agents remember stimuli, investigate last-known positions, and react based on confidence thresholds.
  • Pluggable Sensors — Optical, Auditory, and Sphere sensors with staggered update scheduling for performance-friendly perception.
  • Neural Wiring — Slot-to-Key mapping enables reusable action assets across different agent types without duplication.
  • Utility Curves — AnimationCurve-based modifiers on Goals and Actions allow dynamic priority and cost adjustments driven by Blackboard values.
  • Type-Safe Blackboard — Zero-boxing generic storage with editor debug overrides for rapid iteration.
  • GOAP Hub Editor — Full visual editor suite with Library panel, Planner Graph, Neural Circuit view, and live play-mode debugging that follows your agent step-by-step.
  • Claude Code Ready — Ships with CLAUDE.md project files so developers using Claude Code can immediately understand the framework's architecture, conventions, and APIs — making AI-assisted development with GOAP Forge seamless from the start.

Genre-Agnostic — Suitable for stealth, strategy, simulation, RPG, FPS, or any genre requiring intelligent agent behavior. Fully customizable and extensible through code when needed.

Includes a ready-to-play Guard Demo scene showcasing patrol, chase, and investigation behaviors with optical sensing and Recollection.

Requires: Unity 6.3+, Burst 1.8.27+, Collections 2.6.4+, Mathematics 1.3.3+

From the publisher's Asset Store listing.

Technical details

Features:

  • Burst-compiled A* planner with zero-allocation runtime planning
  • 128-bit bitmask world-state representation (TagMask128) with Hamming distance heuristic
  • ScriptableObject-driven authoring — Brains, Goals, Actions, Beliefs, States, Keys, and Slots
  • Neural Wiring system with Slot-to-Key mapping for reusable action assets across agent types
  • Typed Signal system for decoupled agent-to-GameObject messaging
  • Confidence-based Recollection system with temporal memory decay
  • Type-safe Blackboard with zero-boxing generic storage and editor debug overrides
  • Utility Curves (AnimationCurve) for dynamic Goal priority and Action cost
  • Pluggable sensors: Optical, Auditory, and Sphere with staggered update scheduling
  • GOAP Hub editor window: Library panel, Planner Graph, Neural Circuit view, and live play-mode debugger
  • Post-Process system for chaining behaviors on action strategies (e.g., NavMesh movement + wait)
  • Includes Guard Demo scene with patrol, chase, and investigation behaviors

Supported OS:

  • Windows, macOS, Linux (Unity Editor)
  • All Unity build targets supported at runtime

Link to documentation:

Requirements:

  • Unity 6.3 (6000.3) or newer
  • Burst 1.8.27+
  • Collections 2.6.4+
  • Mathematics 1.3.3+

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.2f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.