Simple Skill Forge:No-Code Skills, Skill Trees, Loadouts & Combos w/ JSON Export OFFICIAL SALE

Still building skill systems for your game by hand?


Seriously. Stop it.


Simple Skill Forge gives you 4 interconnected wizard tools that generate production-ready skill databases, skill trees, skill set loadouts, and skill combos — complete with type-safe enums, custom ScriptableObject inspector editors, and full JSON supported content generation support!


OFFLINE DOCUMENTATION HERE!


THE FOUR FORGES


- Skill Forge — Define skills with two-level dynamic properties (skill-level AND rank-level), multi-rank progression with upgrade costs, prerequisites, 12 cross-forge reference fields, and optional modifier linking. 5-step wizard with 6 genre templates (ARPG, MOBA, MMO, Turn-Based, Action, Roguelike).


- Skill Tree Forge — Build talent trees with grid-based node layouts, parent-child connections, branch groups, point costs, level requirements, and single-level dynamic properties. Nodes reference skills from any Skill Forge database.


- Skill Set Forge — Create loadout templates with typed slots, skill assignments, and threshold-based set bonuses (equip 3/5 for bonus effects). Supports modifier assets on bonuses. Single-level dynamic properties.


- Skill Combo Forge — Define skill sequences with ordered steps (required/optional), alternate skill choices, timing windows, branch groups, and threshold rewards with modifier effects. Single-level dynamic properties.


DYNAMIC PROPERTY SYSTEM

  • No hardcoded fields.
  • You define your own Categories, Flags, Numerics, and Texts in each wizard.
  • Skill Forge supports TWO levels — skill-level AND rank-level properties.
  • Your game, your properties — works for any genre.

JSON-POWERED CONTENT PIPELINE

  • Export your schema as Full JSON, Light JSON, or Markdown.
  • Generate your skills either by hand or paste into an AI LLM of your choosing.
  • A detailed, verbose JSON schema allows you to generate literally hundreds or even thousands of skills for your databases.
  • Generate skill trees, loadouts, or combos based on these generated skills that import directly into your database.
  • Every JSON schema includes detailed AI instructions, format examples, and validation guidance.

GENERATED CUSTOM EDITORS


  • Every wizard generates a professional Inspector editor alongside the database — split-panel layout, search, sort, filter by category, multi-select with bulk operations, and pagination.
  • No Unity's default "Element 0, Element 1" entries in your Inspector.

WHAT GETS GENERATED (per wizard)

  • Type-safe enum of all codes
  • ScriptableObject database with full runtime API
  • Custom Inspector editor with search, sort, filter, pagination
  • Populated .asset file with all your data

RUNTIME HELPERS


- SimpleSkillHelper — Check prerequisites, evaluate upgrade costs, query cross-forge references, find skills by item/enemy/quest code, prerequisite chain traversal, and affordability checks

- SimpleSkillTreeTracker — Track node unlocks with point spending, cascade resets, branch tracking, and full save/load snapshot support

- SimpleSkillBarManager — Manage skill set loadouts with equip/unequip, threshold-based set bonus activation, and save/load support

- SimpleSkillComboTracker — Track active combos with timing windows, automatic progression across all defined combos simultaneously, threshold reward triggers, and save/load support

- SimpleSkillComboEvaluator — Static combo evaluation, progress checking, next-valid-skill queries without instantiating a tracker


EDITOR UTILITIES


- Batch Icon Assignment — Assign icons to skills, trees, sets, or combos in bulk by scanning a sprite folder

- Database Export — Export any generated database as clean JSON with resolved property names


12 CROSS-FORGE REFERENCE FIELDS


Every skill can link to data from companion forge packages — all stored as plain string codes, no hard dependencies:


SIF (Simple Item Forge):

- Granted by item (skill books, scrolls, equipment passives)

- Required equipment (weapon requirements — bow for arrow skills, staff for magic)

- Produces item (conjure food, crafting skills, gathering yields)

- Reagent costs (arrows, soul shards, catalysts consumed per cast)


SEF (Simple Enemy Forge):

- Summon enemy (necromancer minions, pet classes, conjured creatures)

- Learned from enemy (Blue Mage skills, monster absorption)

- Taught by NPC (class trainers, weapon masters, move tutors)

- Effective against factions (Holy vs Undead, type advantages)

- Restricted to faction (racial abilities, covenant skills)


SQF (Simple Quest Forge):

- Unlocked by quest (class quests, mastery trials)

- Rewarded by quests (reverse lookup — "Learned from: The Archmage's Trial")


CHARACTER CLASS SYSTEM

  • When paired with Simple Attribute Forge character templates, all 4 forge types gain character class restrictions.
  • Filter skills, trees, sets, and combos by class at runtime.
  • Works with manual class names too — SAF is optional.

SIMPLE ATTRIBUTE FORGE INTEGRATION (Optional)

  • When paired with Simple Attribute Forge, unlock modifier references on skills, ranks, and set bonuses.
  • Fully automatic detection — just import both packages.
  • Own both packages? They become one connected system.
  • Import Simple Attribute Forge into the same project and Simple Skill Forge automatically detects it — no setup, no configuration, no code changes.
  • Every skill gains a Modifiers section in the wizard and in the generated custom editor — drag-and-drop links to Simple Attribute Forge Modifier ScriptableObjects.
  • Character template assets enable class restriction checkboxes across all 4 forges.
  • The JSON content pipeline is SAF-aware too.
  • Schema exports include modifier format and AI instructions for generating skills with modifier integration.
  • Everything round-trips safely. Remove Simple Attribute Forge from your project — zero compilation errors, your databases still work, SAF data is preserved in the serialized fields.
  • Re-import SAF later and it all comes back. No lock-in, no broken builds.

SIMPLE ITEM FORGE INTEGRATION (Optional)


  • When paired with Simple Item Forge, unlock item code dropdowns for skill-item relationships.
  • Fully automatic detection — just import both packages.
  • Every skill gains 4 item reference fields: granted by item, required equipment, produces item, and reagent costs.
  • Link item databases in the wizard Setup step — codes populate automatically.
  • The JSON content pipeline is SIF-aware too.
  • Everything round-trips safely. Remove Simple Item Forge — zero errors. Re-import later — links restored.

SIMPLE ENEMY FORGE INTEGRATION (Optional)

  • When paired with Simple Enemy Forge, unlock enemy and faction code dropdowns for skill-enemy relationships.
  • Fully automatic detection — just import both packages.
  • Every skill gains 5 enemy/faction reference fields: summon, learned from, trainer, faction effectiveness, and faction restriction.
  • Everything round-trips safely. Remove Simple Enemy Forge — zero errors. Re-import later — links restored.

SIMPLE QUEST FORGE INTEGRATION (Optional)

  • When paired with Simple Quest Forge, unlock quest code dropdowns for skill-quest relationships.
  • Fully automatic detection — just import both packages.
  • Every skill gains 2 quest reference fields: unlocked by quest and rewarded by quests.
  • Everything round-trips safely. Remove Simple Quest Forge — zero errors. Re-import later — links restored.

INCLUDES


- 15-page HTML documentation (multi-page + single-page format)

- 2 demo scenes:

ARPG Skill Demo (browse skills, rank up, unlock tree nodes, equip loadouts, cast combos in a 4-tab interactive UI)

Soulslike Cross-Forge Demo (7-tab demo showcasing integration with all 4 companion forges — browse items, enemies, quests and see how they connect to skills. Requires SAF + SIF + SEF + SQF installed.)

- 6 genre templates with example skills (ARPG, MOBA, MMO, Turn-Based, Action, Roguelike)

- Zero runtime dependencies — generated output is plain ScriptableObjects and enums