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Simple Skill Forge:No-Code Skills, Skill Trees, Loadouts & Combos w/ JSON Export
Generate complete skill databases, skill trees, skill loadouts & skill combos from no-code generator wizards. Multi-level properties, JSON content pipeline, cross-forge integration. No code required.
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About this asset
Still building skill systems for your game by hand?
Seriously. Stop it.
Simple Skill Forge gives you 4 interconnected wizard tools that generate production-ready skill databases, skill trees, skill set loadouts, and skill combos — complete with type-safe enums, custom ScriptableObject inspector editors, and full JSON supported content generation support!
OFFLINE DOCUMENTATION HERE!
THE FOUR FORGES
- Skill Forge — Define skills with two-level dynamic properties (skill-level AND rank-level), multi-rank progression with upgrade costs, prerequisites, 12 cross-forge reference fields, and optional modifier linking. 5-step wizard with 6 genre templates (ARPG, MOBA, MMO, Turn-Based, Action, Roguelike).
- Skill Tree Forge — Build talent trees with grid-based node layouts, parent-child connections, branch groups, point costs, level requirements, and single-level dynamic properties. Nodes reference skills from any Skill Forge database.
- Skill Set Forge — Create loadout templates with typed slots, skill assignments, and threshold-based set bonuses (equip 3/5 for bonus effects). Supports modifier assets on bonuses. Single-level dynamic properties.
- Skill Combo Forge — Define skill sequences with ordered steps (required/optional), alternate skill choices, timing windows, branch groups, and threshold rewards with modifier effects. Single-level dynamic properties.
DYNAMIC PROPERTY SYSTEM
- No hardcoded fields.
- You define your own Categories, Flags, Numerics, and Texts in each wizard.
- Skill Forge supports TWO levels — skill-level AND rank-level properties.
- Your game, your properties — works for any genre.
JSON-POWERED CONTENT PIPELINE
- Export your schema as Full JSON, Light JSON, or Markdown.
- Generate your skills either by hand or paste into an AI LLM of your choosing.
- A detailed, verbose JSON schema allows you to generate literally hundreds or even thousands of skills for your databases.
- Generate skill trees, loadouts, or combos based on these generated skills that import directly into your database.
- Every JSON schema includes detailed AI instructions, format examples, and validation guidance.
GENERATED CUSTOM EDITORS
- Every wizard generates a professional Inspector editor alongside the database — split-panel layout, search, sort, filter by category, multi-select with bulk operations, and pagination.
- No Unity's default "Element 0, Element 1" entries in your Inspector.
WHAT GETS GENERATED (per wizard)
- Type-safe enum of all codes
- ScriptableObject database with full runtime API
- Custom Inspector editor with search, sort, filter, pagination
- Populated .asset file with all your data
RUNTIME HELPERS
- SimpleSkillHelper — Check prerequisites, evaluate upgrade costs, query cross-forge references, find skills by item/enemy/quest code, prerequisite chain traversal, and affordability checks
- SimpleSkillTreeTracker — Track node unlocks with point spending, cascade resets, branch tracking, and full save/load snapshot support
- SimpleSkillBarManager — Manage skill set loadouts with equip/unequip, threshold-based set bonus activation, and save/load support
- SimpleSkillComboTracker — Track active combos with timing windows, automatic progression across all defined combos simultaneously, threshold reward triggers, and save/load support
- SimpleSkillComboEvaluator — Static combo evaluation, progress checking, next-valid-skill queries without instantiating a tracker
EDITOR UTILITIES
- Batch Icon Assignment — Assign icons to skills, trees, sets, or combos in bulk by scanning a sprite folder
- Database Export — Export any generated database as clean JSON with resolved property names
12 CROSS-FORGE REFERENCE FIELDS
Every skill can link to data from companion forge packages — all stored as plain string codes, no hard dependencies:
SIF (Simple Item Forge):
- Granted by item (skill books, scrolls, equipment passives)
- Required equipment (weapon requirements — bow for arrow skills, staff for magic)
- Produces item (conjure food, crafting skills, gathering yields)
- Reagent costs (arrows, soul shards, catalysts consumed per cast)
SEF (Simple Enemy Forge):
- Summon enemy (necromancer minions, pet classes, conjured creatures)
- Learned from enemy (Blue Mage skills, monster absorption)
- Taught by NPC (class trainers, weapon masters, move tutors)
- Effective against factions (Holy vs Undead, type advantages)
- Restricted to faction (racial abilities, covenant skills)
SQF (Simple Quest Forge):
- Unlocked by quest (class quests, mastery trials)
- Rewarded by quests (reverse lookup — "Learned from: The Archmage's Trial")
CHARACTER CLASS SYSTEM
- When paired with Simple Attribute Forge character templates, all 4 forge types gain character class restrictions.
- Filter skills, trees, sets, and combos by class at runtime.
- Works with manual class names too — SAF is optional.
SIMPLE ATTRIBUTE FORGE INTEGRATION (Optional)
- When paired with Simple Attribute Forge, unlock modifier references on skills, ranks, and set bonuses.
- Fully automatic detection — just import both packages.
- Own both packages? They become one connected system.
- Import Simple Attribute Forge into the same project and Simple Skill Forge automatically detects it — no setup, no configuration, no code changes.
- Every skill gains a Modifiers section in the wizard and in the generated custom editor — drag-and-drop links to Simple Attribute Forge Modifier ScriptableObjects.
- Character template assets enable class restriction checkboxes across all 4 forges.
- The JSON content pipeline is SAF-aware too.
- Schema exports include modifier format and AI instructions for generating skills with modifier integration.
- Everything round-trips safely. Remove Simple Attribute Forge from your project — zero compilation errors, your databases still work, SAF data is preserved in the serialized fields.
- Re-import SAF later and it all comes back. No lock-in, no broken builds.
SIMPLE ITEM FORGE INTEGRATION (Optional)
- When paired with Simple Item Forge, unlock item code dropdowns for skill-item relationships.
- Fully automatic detection — just import both packages.
- Every skill gains 4 item reference fields: granted by item, required equipment, produces item, and reagent costs.
- Link item databases in the wizard Setup step — codes populate automatically.
- The JSON content pipeline is SIF-aware too.
- Everything round-trips safely. Remove Simple Item Forge — zero errors. Re-import later — links restored.
SIMPLE ENEMY FORGE INTEGRATION (Optional)
- When paired with Simple Enemy Forge, unlock enemy and faction code dropdowns for skill-enemy relationships.
- Fully automatic detection — just import both packages.
- Every skill gains 5 enemy/faction reference fields: summon, learned from, trainer, faction effectiveness, and faction restriction.
- Everything round-trips safely. Remove Simple Enemy Forge — zero errors. Re-import later — links restored.
SIMPLE QUEST FORGE INTEGRATION (Optional)
- When paired with Simple Quest Forge, unlock quest code dropdowns for skill-quest relationships.
- Fully automatic detection — just import both packages.
- Every skill gains 2 quest reference fields: unlocked by quest and rewarded by quests.
- Everything round-trips safely. Remove Simple Quest Forge — zero errors. Re-import later — links restored.
INCLUDES
- 15-page HTML documentation (multi-page + single-page format)
- 2 demo scenes:
ARPG Skill Demo (browse skills, rank up, unlock tree nodes, equip loadouts, cast combos in a 4-tab interactive UI)
Soulslike Cross-Forge Demo (7-tab demo showcasing integration with all 4 companion forges — browse items, enemies, quests and see how they connect to skills. Requires SAF + SIF + SEF + SQF installed.)
- 6 genre templates with example skills (ARPG, MOBA, MMO, Turn-Based, Action, Roguelike)
- Zero runtime dependencies — generated output is plain ScriptableObjects and enums
From the publisher's Asset Store listing.
Technical details
- Unity 2021.3 or later
- All platforms — editor-only tool, generated output is standard ScriptableObjects and enums with no platform-specific code
- ~100 C# scripts (~18 Runtime, ~80 Editor)
- 2 assembly definitions: SimpleSkillForge.Runtime, SimpleSkillForge.Editor
- 2 demo scenes (.unity)
- 15 HTML documentation pages + 1 CSS stylesheet
- No third-party dependencies
- No runtime dependencies — entire toolset is editor-only, generated output has zero framework overhead
- Optional dependency: Simple Attribute Forge (detected automatically at edit time via reflection, never a hard reference)
- Optional dependency: Simple Item Forge (detected automatically at edit time via reflection, never a hard reference)
- Optional dependency: Simple Enemy Forge (detected automatically at edit time via reflection, never a hard reference)
- Optional dependency: Simple Quest Forge (detected automatically at edit time via reflection, never a hard reference)
- 5 runtime helper classes included: SimpleSkillHelper, SimpleSkillTreeTracker, SimpleSkillBarManager, SimpleSkillComboTracker, SimpleSkillComboEvaluator
- 6 genre templates: ARPG, MOBA, MMO, Turn-Based, Action, Roguelike
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.8f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.