DevKit — Runtime Debug Toolkit OFFICIAL SALE

DevKit — Runtime Debug Toolkit is a zero-setup debugging toolkit for Unity projects.

Add a single DevKitManager component to any GameObject in your scene, press Play, and all runtime modules initialize automatically by code. No prefabs, no manual UI setup, no scene clutter.

DevKit is built for developers who want fast in-game debugging both in the Unity Editor and in Development Builds. It helps inspect logs, monitor values, track performance, execute commands, draw debug visuals in Game View, and freely move the camera during testing.

The toolkit includes 6 integrated modules:

  1. Log Console
    Capture Unity logs and custom DevKit logs in a searchable runtime console with tag filters, collapse mode, stack traces, export, and resize support.
  2. Variable Monitor
    Mark fields or properties with attributes and watch them live in a draggable overlay. Supports graphs and alert thresholds for fast inspection of gameplay values.
  3. Performance HUD
    Track FPS, frame time, CPU/GPU timings, memory, draw calls, batches, triangles, and your own custom counters in real time.
  4. Command Console
    Expose your own methods as runtime commands with simple attributes. Execute commands with typed parameters, autocomplete, history, and rich output.
  5. Gizmo Overlay
    Draw lines, rays, spheres, boxes, circles, labels, navigation paths, and collider overlays directly in Game View and builds.
  6. Free Camera
    Detach the main camera and inspect your game world with fly controls, speed adjustment, sprint, smooth look, and automatic restore of the original camera state.

DevKit also includes Editor-side integration:

  • Custom Inspector for DevKitManager
  • Dashboard window under Tools > DevKit > Dashboard
  • Startup visibility controls
  • Release build define toggle
  • Quick-add right-click menu entries

Designed for rapid iteration, gameplay debugging, QA, prototyping, and internal development workflows.

Works in Unity Editor Play Mode and Development Builds automatically. In Release builds, debug code is stripped unless explicitly enabled with DEVKIT_ENABLED.