DevKit — Runtime Debug Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.2.6 or later
Package size
105 KB
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DevKit — Runtime Debug Toolkit

by EEE Inc. (opens in new tab)

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Zero-setup runtime debug toolkit for Unity with logs, commands, metrics, debug drawing, free camera, and live variable watching.

Discount -71% Previous price $34.99 Price $9.99

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Price history for DevKit — Runtime Debug Toolkit, 6 months Current $9.99; lowest $9.99; highest $34.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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DevKit — Runtime Debug Toolkit screenshot 1

DevKit — Runtime Debug Toolkit screenshot 1

About this asset

DevKit — Runtime Debug Toolkit is a zero-setup debugging toolkit for Unity projects.

Add a single DevKitManager component to any GameObject in your scene, press Play, and all runtime modules initialize automatically by code. No prefabs, no manual UI setup, no scene clutter.

DevKit is built for developers who want fast in-game debugging both in the Unity Editor and in Development Builds. It helps inspect logs, monitor values, track performance, execute commands, draw debug visuals in Game View, and freely move the camera during testing.

The toolkit includes 6 integrated modules:

  1. Log Console
    Capture Unity logs and custom DevKit logs in a searchable runtime console with tag filters, collapse mode, stack traces, export, and resize support.
  2. Variable Monitor
    Mark fields or properties with attributes and watch them live in a draggable overlay. Supports graphs and alert thresholds for fast inspection of gameplay values.
  3. Performance HUD
    Track FPS, frame time, CPU/GPU timings, memory, draw calls, batches, triangles, and your own custom counters in real time.
  4. Command Console
    Expose your own methods as runtime commands with simple attributes. Execute commands with typed parameters, autocomplete, history, and rich output.
  5. Gizmo Overlay
    Draw lines, rays, spheres, boxes, circles, labels, navigation paths, and collider overlays directly in Game View and builds.
  6. Free Camera
    Detach the main camera and inspect your game world with fly controls, speed adjustment, sprint, smooth look, and automatic restore of the original camera state.

DevKit also includes Editor-side integration:

  • Custom Inspector for DevKitManager
  • Dashboard window under Tools > DevKit > Dashboard
  • Startup visibility controls
  • Release build define toggle
  • Quick-add right-click menu entries

Designed for rapid iteration, gameplay debugging, QA, prototyping, and internal development workflows.

Works in Unity Editor Play Mode and Development Builds automatically. In Release builds, debug code is stripped unless explicitly enabled with DEVKIT_ENABLED.

From the publisher's Asset Store listing.

Technical details

  • Zero-setup workflow: add one DevKitManager component and all modules initialize automatically
  • Works in Unity Editor Play Mode and Development Builds
  • Release builds strip debug code unless DEVKIT_ENABLED is manually enabled
  • 6 integrated modules: Log Console, Variable Monitor, Performance HUD, Command Console, Gizmo Overlay, Free Camera
  • Log Console supports search, tag filters, collapse mode, stack trace expansion, export, auto-scroll, and panel resize
  • Variable Monitor supports [DebugWatch] attributes, live updates, numeric sparklines, alert thresholds, and scene re-scan
  • Performance HUD displays FPS, average/min values, frame time spikes, CPU/GPU timings, memory, draw calls, batches, and triangles
  • Supports custom runtime metrics and event counters through API calls
  • Command Console supports [DevCommand("name")] methods with automatic argument parsing for bool, int, float, and string
  • Includes autocomplete, command history, help, clear, quit, scene_reload, and fps_cap commands
  • Gizmo Overlay supports Sphere, Box, Line, Ray, Circle, Label, StateLabel, NavPath, and collider visualization
  • Free Camera supports WASD movement, Q/E vertical movement, mouse look, sprint, speed adjustment, and camera state restore
  • Cursor lock state is automatically managed when overlays open and close
  • Supports both Legacy Input Manager and New Input System
  • Clean assembly separation: DevKit.Runtime and DevKit.Editor
  • No third-party dependencies
  • TextMeshPro required
  • Compatible with Built-in Render Pipeline and URP
  • Minimum Unity version: 6.2f LTS

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.6f2 Compatible Compatible Not listed

As listed on the Asset Store.