Modular Grappling Hook System View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
208 KB
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Modular Grappling Hook System

by bojo (opens in new tab)

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Modular grappling hook system for Unity with Pull, Hold, and Swing modes, rope control, presets, and ready-to-use demo scene.

Price $9.99

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Price history for Modular Grappling Hook System, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jul Aug Sep Oct Nov

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Modular Grappling Hook System screenshot 1

Modular Grappling Hook System screenshot 1

About this asset

Grappling Hook System is a modular and easy-to-integrate solution for adding grappling mechanics to your Unity projects.

The system supports multiple gameplay styles including pulling, holding, and swinging, making it suitable for platformers, action games, and traversal-based mechanics.

Built with flexibility in mind, all core behavior is controlled via ScriptableObject configs, allowing quick tuning and customization without modifying code.

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FEATURES

- Pull To Point mode (direct movement toward target)

- Hold mode (fixed attachment to grapple point)

- Swing mode (pendulum-based movement)

- Rope length control (reel in / reel out)

- Preset system (Soft / Medium / Hard)

- Fully configurable via GrappleConfig

- Clean and simple demo scene

- Visual rope using LineRenderer

- Basic HUD feedback (mode and preset)

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EASY SETUP

1. Add GrappleMotor to your player

2. Assign Rigidbody and LineRenderer

3. Add GrappleTargeter

4. Apply a preset or create your own config

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USE CASES

- Platformer movement systems

- Spider-Man style traversal

- Action gameplay mechanics

- Prototyping movement systems

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NOTES

- Uses Unity Input System

- Demo scene included for quick start

From the publisher's Asset Store listing.

Technical details

- Unity 2022.3 LTS or newer (tested on Unity 6.3 LTS)

- Input System package required

Core Components:

- GrappleMotor (main logic)

- GrappleTargeter (target detection)

- GrappleConfig (ScriptableObject for tuning)

Includes:

- Demo scene

- Preset configs (Soft / Medium / Hard)

- Example setup

- Basic HUD

No external dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

As listed on the Asset Store.