Line Kit is an advanced outline rendering toolkit for Unity URP for projects where lines are a core part of the visual identity, not just a finishing effect. It gives you deliberate control over silhouettes, inner lines, object separation, transparent objects, and hand-drawn imperfections — all in a single, layerable system.
No single edge detection method works for every scene. Line Kit solves this by letting you layer seven independent sources — camera color, depth, normals, object map, line map on objects, line map on layers, and vertex colors — each with dedicated tolerance and variance controls. Enable only what you need, blend them together, and get results that a single-method approach cannot deliver.
✏️ Line Maps — Draw Lines Exactly Where You Want Them
Line Maps let you place lines anywhere on a model, including across surfaces where no geometric edge exists. Apply them per-object with a dedicated material and separate UV channel selection, or per-layer with a shared texture for efficient multi-object control. Red, blue, and green channels give you precise control over line placement, removal, and fill — completely independent of your albedo workflow. This is how you get deliberate detail lines on a character's face, panel seams on a vehicle, or mortar lines on a wall.
Vertex Colors offer a lightweight alternative to Line Maps — paint edge data directly on your meshes without any texture authoring, ideal for stylized props and characters.
✨ Stable, Clean Lines
Thin-line shimmer at distance is a common problem in outlined games. Line Kit includes a purpose-built Temporal Anti-Aliasing system designed specifically for line rendering, with blend control, motion vector integration, and neighbor dilation. The result is significantly reduced flicker and cleaner outlines at any resolution and camera distance, including in motion.
🪟 Transparent & Animated Object Support
Line Kit renders outlines on transparent and vertex-animated objects through a dedicated normals workflow, with the option to use each object's own material for correct displacement and animation. Water, glass, foliage — outlines follow the geometry faithfully.
🎨 Artistic Effects
🚀 Line Kit is built for production — and proven in it. It ships in released games like Super Loco World on Steam and was developed through years of work on Dustyroom's own titles. The package includes a refined inspector, comprehensive debug views for every pass, and full source code with no compiled libraries.