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Package details
- Latest version
- 1.6.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 222 KB
- Files
- 45
- Favorites
- 17
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.00 on
Keywords
Noise Toolkit for MicroVerse & more
GPU based Noise Toolkit for Unity 6 with various types like noise, pattern, landscape and fractal layering. Real-time preview and integrations for MicroVerse, Gaia, and Unity Terrain Brush.
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Price history
Last 6 months
USDAsset preview
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Noise Toolkit for MicroVerse & more screenshot 1
About this asset
Overview
A GPU-accelerated procedural noise and terrain toolkit for Unity. Generate heightmaps, textures, and masks in real time and export them for efficient reuse.
Upgrade Path
Everyone who owns any of these assets will get this asset at a discount:
Noise Categories
Choose from various generator types across these categories:
- Noise
- Pattern
- Landscape
Noise
Various noise algorithms are available:
- Perlin
- Value
- Simplex
- Cellular
- Threshold Cellular
- Worley
- White
- Flow
Pattern
Various noise patterns are available:
- Maze
- Hexagon
- Line,
- Grid
Landscape
Various landscape noise algorithms are available:
- Ridged Multifractal
- Erosive
- Dune
- Terrace Fields
Features
Here are some of the core features of this asset
- GPU compute shader pipeline, real-time at up to 4096×4096
- Source categories: Noise, Pattern, Landscape
- Fractal modes: FBM, Billow, Ridge, Strata
- Domain warping, thermal/hydraulic erosion, edge smoothing, Gaussian blur
- Color grading, normalization, anti-aliasing, spatial transforms, bounds falloff
- Export as PNG (8/16-bit) or EXR, single-channel or RGBA
- Preset save/load system
- Channel distribution for Threshold Cellular and Hexagon
Pipeline
Every noise runs through a GPU pipeline including fractal layering, domain warping, thermal and hydraulic erosion, edge smoothing and Gaussian blur, color grading, normalization, and anti-aliasing. Each stage is optional and runs at interactive speeds with resolutions up to 4096×4096.
Integrations
The asset provides integrations for
- Unity Terrain Brush
- MicroVerse
- Gaia
Push results directly to your terrain workflow. Unity Terrain Brush support is built in. MicroVerse is auto-detected and you can assign directly to Height Stamps or Noise filters with one click and see the effects while you work. Gaia integration exports R16 stamps to your user stamps directory for implicit use in World Builder.
Export
Save as 8-bit or 16-bit in PNG or EXR format. Single-channel R16 heightmaps or full RGBA. The texture importer is configured automatically after saving: linear color space, compression, mipmaps where appropriate.
World Creator
If you're looking for a full-featured application, I recommend taking a look at World Creator It’s one of the most powerful procedural terrain generators available. World Creator combines GPU-accelerated terrain generation, manual sculpting, and non-destructive workflows to build massive worlds in real time.
Please note that I am not affiliated with World Creator in any way, nor is this asset associated with it. I just do like to give recommendations for professional software solutions and World Creator is highly recommended!
From the publisher's Asset Store listing.
Technical details
Requirements
- Unity 2022.3 or later
- GPU with compute shader support
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.