Noise Toolkit for MicroVerse & more View on Asset Store (opens in new tab)

Package details

Latest version
1.6.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
222 KB
Files
45
Favorites
17
Views in the past week
4

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$10.00 on

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Noise Toolkit for MicroVerse & more

by Rowlan (opens in new tab)

1 rating, too few to average

GPU based Noise Toolkit for Unity 6 with various types like noise, pattern, landscape and fractal layering. Real-time preview and integrations for MicroVerse, Gaia, and Unity Terrain Brush.

Price $20.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Noise Toolkit for MicroVerse & more, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.6.0 released 14 May 2026 v1.6.0

Asset preview

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Noise Toolkit for MicroVerse & more screenshot 1

Noise Toolkit for MicroVerse & more screenshot 1

About this asset

Overview

A GPU-accelerated procedural noise and terrain toolkit for Unity. Generate heightmaps, textures, and masks in real time and export them for efficient reuse.

Upgrade Path

Everyone who owns any of these assets will get this asset at a discount:

Noise Categories

Choose from various generator types across these categories:

  • Noise
  • Pattern
  • Landscape

Noise

Various noise algorithms are available:

  • Perlin
  • Value
  • Simplex
  • Cellular
  • Threshold Cellular
  • Worley
  • White
  • Flow

Pattern

Various noise patterns are available:

  • Maze
  • Hexagon
  • Line,
  • Grid

Landscape

Various landscape noise algorithms are available:

  • Ridged Multifractal
  • Erosive
  • Dune
  • Terrace Fields

Features

Here are some of the core features of this asset

  • GPU compute shader pipeline, real-time at up to 4096×4096
  • Source categories: Noise, Pattern, Landscape
  • Fractal modes: FBM, Billow, Ridge, Strata
  • Domain warping, thermal/hydraulic erosion, edge smoothing, Gaussian blur
  • Color grading, normalization, anti-aliasing, spatial transforms, bounds falloff
  • Export as PNG (8/16-bit) or EXR, single-channel or RGBA
  • Preset save/load system
  • Channel distribution for Threshold Cellular and Hexagon

Pipeline

Every noise runs through a GPU pipeline including fractal layering, domain warping, thermal and hydraulic erosion, edge smoothing and Gaussian blur, color grading, normalization, and anti-aliasing. Each stage is optional and runs at interactive speeds with resolutions up to 4096×4096.

Integrations

The asset provides integrations for

  • Unity Terrain Brush
  • MicroVerse
  • Gaia

Push results directly to your terrain workflow. Unity Terrain Brush support is built in. MicroVerse is auto-detected and you can assign directly to Height Stamps or Noise filters with one click and see the effects while you work. Gaia integration exports R16 stamps to your user stamps directory for implicit use in World Builder.

Export

Save as 8-bit or 16-bit in PNG or EXR format. Single-channel R16 heightmaps or full RGBA. The texture importer is configured automatically after saving: linear color space, compression, mipmaps where appropriate.

World Creator

If you're looking for a full-featured application, I recommend taking a look at World Creator It’s one of the most powerful procedural terrain generators available. World Creator combines GPU-accelerated terrain generation, manual sculpting, and non-destructive workflows to build massive worlds in real time.

Please note that I am not affiliated with World Creator in any way, nor is this asset associated with it. I just do like to give recommendations for professional software solutions and World Creator is highly recommended!

From the publisher's Asset Store listing.

Technical details

Requirements

  • Unity 2022.3 or later
  • GPU with compute shader support

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.