Overview
A GPU-accelerated procedural noise and terrain generator for Unity. Generate heightmaps, textures, and masks in real time and export them for efficient reuse.
Upgrade Path
Everyone who owns any of these assets will get this asset at a discount:
Noise Categories
Choose from various generator types across these categories:
Noise
Various noise algorithms are available:
Pattern
Various noise patterns are available:
Landscape
Various landscape noise algorithms are available:
Features
Here are some of the core features of this asset
Pipeline
Every noise runs through a GPU pipeline including fractal layering, domain warping, thermal and hydraulic erosion, edge smoothing and Gaussian blur, color grading, normalization, and anti-aliasing. Each stage is optional and runs at interactive speeds with resolutions up to 4096×4096.
Integrations
The asset provides integrations for
Push results directly to your terrain workflow. Unity Terrain Brush support is built in. MicroVerse is auto-detected and you can assign directly to Height Stamps or Noise filters with one click and see the effects while you work. Gaia integration exports R16 stamps to your user stamps directory for implicit use in World Builder.
Export
Save as 8-bit or 16-bit in PNG or EXR format. Single-channel R16 heightmaps or full RGBA. The texture importer is configured automatically after saving: linear color space, compression, mipmaps where appropriate.
What this is not
This asset is a means to create height and mask noise for Unity in a quick and integrated manner. This asset doesn't intend to compete with full-featured standalone applications like World Creator. You can see in the description and the asset videos what this is about. If you have questions, don't hesitate to contact me :-)