Easy Design OFFICIAL SALE

Tired of dragging prefabs one-by-one into your scene? Easy Design turns Unity's Scene view into a full level design suite — brush, array, path, shape, manipulate, and more — all from a single unified tool. Stop fighting the editor and start designing.

Key features at a glance

  • 4 placement modes + grid snapping + object-surface grids
  • Path, shape, and array distribution for large-scale layouts
  • Brush/marquee/click selection with advanced filters
  • Non-destructive scene manipulation (extend, mirror, randomize)
  • Instant prefab creation and cached copy workflow
  • Replace any object with another in a single click

What's inside

Placement modes

Four placement strategies — Single, Serial, Bulk, and Brush — cover every scenario from precise one-off placement to rapid scattering. Snap to world space with Grid mode, or use Object Reference Grid mode to divide any object's surface into a grid and place props directly on top of it. The built-in Replace feature lets you swap one object for another in the scene without rebuilding anything.

Placement controls — while placing, press R for free rotation, Q/E for snapped rotation, and S for free scaling. Everything happens right in the Scene view, no inspector roundtrips.

Path mode

Distribute objects along a custom path — perfect for fences, road props, tree lines, or anything that needs to follow a curve.

Shape mode

Arrange objects into a chosen shape, and optionally fill the interior. Great for circular arrangements, rectangular formations, and structured set dressing.

Array mode

Populate a selected area with objects arranged in a clean, ordered layout — ideal for repeating elements across large spaces.

Eraser mode

Single and Brush variants, combined with a rich filter system, let you isolate and delete exactly the objects you want — no more accidentally nuking the wrong prop.

Selection mode

Click, Marquee, and Brush selection, all powered by the same advanced filters. Pick out exactly the set you need, then act on it.

Manipulate mode

Work with objects already in your scene:

  • Extend — extend selected objects in any direction, as far as needed
  • Mirror — generate a mirrored version of your selection
  • Random — assign randomized values within user-defined ranges to transform properties
  • Create Prefab — convert selected scene objects into prefabs instantly
  • Cached Copy — treat any scene object as a placeable unit in Placement mode, no prefab conversion required

Compatibility

Built and actively developed on Unity 6.x, with verified compatibility on Unity 2022 LTS. Every mode has been tested across both versions.

Support & feedback

Your feedback drives this tool. Bugs get fixed fast, and feature requests shape the roadmap. Nothing matters more to us than the comfort and productivity of the people using Easy Design every day.