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Package details

Latest version
1.5
Last updated
First released
Unity version
2022.3.62 or later
Package size
957 KB
Files
209
Favorites
5
Views in the past week
7

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$19.99 on

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Internet Data Framework

by Infinity Code (opens in new tab)

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Configure, test, and use REST APIs in Unity from one visual workspace. Includes environments, authentication, mocks, OpenAPI import, caching, request history, and optional code generation.

Discount -60% Previous price $49.99 Price $19.99

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Price history

Last 6 months

USD
Price history for Internet Data Framework, 6 months Current $19.99; lowest $19.99; highest $49.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.2 released 20 May 2026 v1.2 Version 1.3 released 23 Jun 2026 v1.3 Version 1.3.1 released 6 Jul 2026 Version 1.4 released 30 Jul 2026 v1.4 Version 1.5 released 20 Aug 2026 v1.5

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Internet Data Framework screenshot 1

Internet Data Framework screenshot 1

About this asset

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Internet Data Framework brings REST API setup and testing into the Unity Editor.

Define endpoints, headers, authentication, and environments in a Workspace instead of spreading them across project scripts. Preview and run requests in the editor, inspect responses, then use the same configuration at runtime.

Articles

Key Features

  • Visual API workspace
  • Dev, Stage, and Production environments
  • Reusable authentication profiles
  • Request preview and editor test calls
  • Response inspection and request history
  • UnityWebRequest Interceptor for external Editor requests
  • Mock responses with custom status codes and delays
  • Per-endpoint caching and runtime cache invalidation
  • Retry and timeout policies with delay limits and jitter
  • OpenAPI / Swagger import
  • GET, POST, PUT, PATCH, DELETE, HEAD, and OPTIONS requests
  • Runtime API through Workspace and WorkspaceClient
  • Typed response deserialization
  • Optional facade and code generation
  • Custom serializer and transport support

OpenAPI and Workspace Import

Import an OpenAPI or Swagger document to create endpoints, schemas, and server settings without entering them by hand.

Workspaces can also be exported to IDF JSON for backup or sharing and imported into a new or existing Workspace.

Mocks and Testing

Use local mock responses when the backend is unavailable or still in development. Set the response body, status code, and delay to test loading states, errors, and unexpected data without temporary debug code.

Runtime Use

Call configured endpoints through Workspace and WorkspaceClient, or generate a facade with predefined operations. Environments and authentication settings stay in the Workspace, so switching servers does not require changes throughout your codebase.

UnityWebRequest Interceptor

Capture requests sent through UnityWebRequest by your game code, third-party SDKs, and Asset Store packages in the Windows x64 Unity Editor. Record them in request history and route matching requests through Workspace mocks without changing the original code.

Good Fit For

  • Games and apps that use REST APIs
  • Prototypes waiting on backend development
  • Live service and internal tools
  • Teams that want to configure and test requests inside Unity

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.