Shotgun System – Spread, Reload, Shells, Enemy Drops + Loot View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.6 or later
Package size
227 KB
Files
45
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6

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Shotgun System – Spread, Reload, Shells, Enemy Drops + Loot

by Yazan Haddad (opens in new tab)

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Complete shotgun shooter template. Smooth movement, pellet spread, shell pickups, reload, enemy health, and a flexible loot system – enemies drop items with probabilities,Drop in your models and play.

Price $14.99

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Price history

Last 6 months

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Price history for Shotgun System – Spread, Reload, Shells, Enemy Drops + Loot, 6 months Current $14.99; lowest $12.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

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Shotgun System – Spread, Reload, Shells, Enemy Drops + Loot screenshot 1

Shotgun System – Spread, Reload, Shells, Enemy Drops + Loot screenshot 1

About this asset

🔗 WATCH REAL CHARACTER DEMO

See this system working with Demo character on UTube:

Shotgun System –Spread, Reload, Shells, Enemy Drops + Loot (UNITY 6 Demo Character"Read console logs - YouTube

console logs show exactly how the system works."

this package:

✅ Movement System
✅ Shotgun System
✅ Pellet Spread System
✅ Shell Management System
✅ Reload System
✅ Enemy Health & Death
✅ Loot Drop System
✅ Customizable Drop Chances
✅ Multiple Drops Per Enemy
✅ FPS/TPS Support
✅ Inspector Customization

Build a realistic shotgun shooter in minutes. This pack gives you a ready‑to‑use shotgun controller with pellet spread, shell management, reload mechanics, and a full enemy system that includes health, damage, death physics, and a **flexible loot drop system** – enemies can drop multiple items with individual probabilities.

Key Features

🏃 Player Movement

  • Full movement: Idle, Walk, Run, Walk Backward – with or without shotgun.
  • Mouse look (adjustable sensitivity).
  • Works with any character model (capsule demo included).

🔫 Shotgun Mechanics

  • Pick up (E), equip/unequip (1), aim (right‑click), shoot (left‑click).
  • Pellet spread – adjustable pellet count and spread angle.
  • Distance‑based effectiveness – wide spread makes pellets miss at range; close‑range shots are devastating.
  • Ammo system – chamber + reserve shells, reload (R), empty click.
  • Shell pickups – place anywhere, collect with E.
  • UI shows Current / Reserve.

🎁 Flexible Loot System (Enemy Drops)

  • Any pickup prefab can be dropped – shells, medkits, coins, ammo boxes, etc.
  • Set per‑drop chance – probability from 0 (never) to 1 (always). Example: 0.3 = 30% chance.
  • Set the amount – the pickup will receive that amount (e.g., 4 shells, 1 medkit).
  • Multiple drops per enemy – you can add several items to the same enemy (e.g., always drop shells + 20% chance for a medkit).
  • Easy to extend – to make a new pickup, just create a prefab with a collider (trigger) and a script that holds an amount field (like ShellPickup). Then assign it in the enemy’s drop list.
  • Examples included – ShellPickup (drops shells) is ready; you can easily create MedkitPickup, CoinPickup, etc.

👾 Enemies

  • Health, damage reaction, death animation,
  • Fully configurable drop list per enemy.

🎮 All Editable in Inspector

  • Movement speeds, mouse sensitivity, look limits.
  • Pellet count, spread angle, pellet force, fire rate.
  • Ammo amounts, reload key,
  • Enemy health, drop items (prefab + chance + amount), death delay.

🔊 Audio Ready

  • Sound slots for shoot, reload, empty, hurt, death – just drag your own clips.

Build your shotgun game today – with spread, reload, and loot!

### Audio Ready

- Shoot, reload, empty, hurt, death – all sound slots ready.

- AudioSources already set up – just drag your clips.

### Easy Customization

- All stats in Inspector: movement speeds, pellet spread with Angle,Shell counts, enemy health, drop chances, etc.

- Animator Controllers included – replace with your own animations.

- Use your own models: copy components from the demo, assign animations, done.

Perfect For

- Indie developers wanting a ready‑to‑use shotgun for FPS/TPS games.

- Prototyping shooter mechanics with realistic shotgun spread.

- Adding loot drops to enemies (shells, health, coins, etc.).

- Learning shotgun mechanics and modular loot systems.

⚠️ Important Notes

- Animations and characters models are **NOT** included nor sounds -You supply your own .

- Works with (Built‑in, URP, HDRP).

- Input System: Both( OLD and New )

Made by

YazDev

From the publisher's Asset Store listing.

Technical details

  • One‑stop shotgun solution – movement, aiming, pellet spread, ammo, reload, pickups, enemies, and loot drops – all in one clean package.
  • Realistic shotgun behavior – pellet count and spread angle are adjustable, making close‑range shots devastating and distant shots naturally weaker.
  • Full ammo system – chamber + reserve shells, reload (R), shell pickups (E), on‑screen UI.
  • Enemies with loot drops – each enemy has health, damage reaction, death physics, and can drop shell pickups (or any pickup you assign) with custom amounts.
  • Easy to customize – all values exposed in the Inspector; swap models, assign your own animations and sounds.
  • Works with any character – attach components from the demo to your own models, assign your animation clips, and it’s ready.
  • No external dependencies – pure Unity, compatible with Built‑in, URP, HDRP.
  • Supports Input Systems ( both).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.6f1 Compatible Compatible Compatible

As listed on the Asset Store.