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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.6 or later
- Package size
- 227 KB
- Files
- 45
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.99 on
Keywords
Shotgun System – Spread, Reload, Shells, Enemy Drops + Loot
Complete shotgun shooter template. Smooth movement, pellet spread, shell pickups, reload, enemy health, and a flexible loot system – enemies drop items with probabilities,Drop in your models and play.
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Price history
Last 6 months
USDAsset preview
1 / 3
Shotgun System – Spread, Reload, Shells, Enemy Drops + Loot screenshot 1
About this asset
🔗 WATCH REAL CHARACTER DEMO
See this system working with Demo character on UTube:
console logs show exactly how the system works."
this package:
✅ Movement System
✅ Shotgun System
✅ Pellet Spread System
✅ Shell Management System
✅ Reload System
✅ Enemy Health & Death
✅ Loot Drop System
✅ Customizable Drop Chances
✅ Multiple Drops Per Enemy
✅ FPS/TPS Support
✅ Inspector Customization
Build a realistic shotgun shooter in minutes. This pack gives you a ready‑to‑use shotgun controller with pellet spread, shell management, reload mechanics, and a full enemy system that includes health, damage, death physics, and a **flexible loot drop system** – enemies can drop multiple items with individual probabilities.
Key Features
🏃 Player Movement
- Full movement: Idle, Walk, Run, Walk Backward – with or without shotgun.
- Mouse look (adjustable sensitivity).
- Works with any character model (capsule demo included).
🔫 Shotgun Mechanics
- Pick up (E), equip/unequip (1), aim (right‑click), shoot (left‑click).
- Pellet spread – adjustable pellet count and spread angle.
- Distance‑based effectiveness – wide spread makes pellets miss at range; close‑range shots are devastating.
- Ammo system – chamber + reserve shells, reload (R), empty click.
- Shell pickups – place anywhere, collect with E.
- UI shows Current / Reserve.
🎁 Flexible Loot System (Enemy Drops)
- Any pickup prefab can be dropped – shells, medkits, coins, ammo boxes, etc.
- Set per‑drop chance – probability from 0 (never) to 1 (always). Example: 0.3 = 30% chance.
- Set the amount – the pickup will receive that amount (e.g., 4 shells, 1 medkit).
- Multiple drops per enemy – you can add several items to the same enemy (e.g., always drop shells + 20% chance for a medkit).
- Easy to extend – to make a new pickup, just create a prefab with a collider (trigger) and a script that holds an amount field (like ShellPickup). Then assign it in the enemy’s drop list.
- Examples included – ShellPickup (drops shells) is ready; you can easily create MedkitPickup, CoinPickup, etc.
👾 Enemies
- Health, damage reaction, death animation,
- Fully configurable drop list per enemy.
🎮 All Editable in Inspector
- Movement speeds, mouse sensitivity, look limits.
- Pellet count, spread angle, pellet force, fire rate.
- Ammo amounts, reload key,
- Enemy health, drop items (prefab + chance + amount), death delay.
🔊 Audio Ready
- Sound slots for shoot, reload, empty, hurt, death – just drag your own clips.
Build your shotgun game today – with spread, reload, and loot!
### Audio Ready
- Shoot, reload, empty, hurt, death – all sound slots ready.
- AudioSources already set up – just drag your clips.
### Easy Customization
- All stats in Inspector: movement speeds, pellet spread with Angle,Shell counts, enemy health, drop chances, etc.
- Animator Controllers included – replace with your own animations.
- Use your own models: copy components from the demo, assign animations, done.
Perfect For
- Indie developers wanting a ready‑to‑use shotgun for FPS/TPS games.
- Prototyping shooter mechanics with realistic shotgun spread.
- Adding loot drops to enemies (shells, health, coins, etc.).
- Learning shotgun mechanics and modular loot systems.
⚠️ Important Notes
- Animations and characters models are **NOT** included nor sounds -You supply your own .
- Works with (Built‑in, URP, HDRP).
- Input System: Both( OLD and New )
Made by
YazDev
From the publisher's Asset Store listing.
Technical details
- One‑stop shotgun solution – movement, aiming, pellet spread, ammo, reload, pickups, enemies, and loot drops – all in one clean package.
- Realistic shotgun behavior – pellet count and spread angle are adjustable, making close‑range shots devastating and distant shots naturally weaker.
- Full ammo system – chamber + reserve shells, reload (R), shell pickups (E), on‑screen UI.
- Enemies with loot drops – each enemy has health, damage reaction, death physics, and can drop shell pickups (or any pickup you assign) with custom amounts.
- Easy to customize – all values exposed in the Inspector; swap models, assign your own animations and sounds.
- Works with any character – attach components from the demo to your own models, assign your animation clips, and it’s ready.
- No external dependencies – pure Unity, compatible with Built‑in, URP, HDRP.
- Supports Input Systems ( both).
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.6f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.