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- 2022.3.20 or later
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State Designer - DOTS Powered Finite State Machines
High-performance visual state machines for Unity, powered by DOTS and built for reusable gameplay logic. From Opsive, a Unity Verified Solutions partner and full-time Asset Store publisher since 2013.
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State Designer - DOTS Powered Finite State Machines screenshot 1
About this asset
Build gameplay logic visually, even if you have never used a state machine before. State Designer is a visual finite state machine editor for Unity that lets you connect states, actions, conditions, events, and transitions to create character abilities, interactive objects, UI flows, scene logic, AI behaviors, and more.
State Designer includes an extensive library of ready-to-use actions and conditions, allowing you to start building useful gameplay systems immediately.
Start with Your First State Machine and a small working graph, then adapt it to your gameplay. GameObject authoring requires no prior DOTS experience.
📚Documentation | 🎥Videos | 💬Discussions | 🌐Discord
✨ Create Logic Visually
- Build finite state machines with an intuitive node-based editor
- Connect states using events, conditions, and transitions
- Choose from ready-to-use actions and conditions for animation, audio, input, physics, NavMesh, UI, scenes, save/load, variables, math, and more
- Run actions sequentially or in parallel
- Share data across your graph with Shared Variables
- Inspect variables and debug graph execution at runtime
- Create reusable subgraphs with overrides and inheritance
- Save, load, pause, and resume runtime state
🔌Connect Your Existing Code
Browse compatible methods from your scripts, Unity components, and installed assets, then use them directly as actions or conditions. Configure parameters and store return values in variables without needing any custom wrappers or integration scripts.
🎮Build Logic Across Your Entire Game
State Designer can organize any system with clear phases or modes:
- Gameplay: Abilities, combat states, cooldowns, and interactions
- Interactive Objects: Doors, elevators, switches, traps, and puzzles
- UI: Menus, prompts, dialogue, and screen transitions
- Scene Management: Loading, unloading, and persistent scenes
- AI and Simulation: Reactive agents and event-driven world logic
- Turn-Based Games: Phase management and action resolution
- Save Systems: Persistent state and variable restoration
- Custom Systems: Project-specific mechanics built visually
🚀 Start Simple, Scale When Needed
- Works with GameObjects, hybrid projects, and Unity Entities
- DOTS-backed runtime for efficient state execution
- Burst-compiled traversal and transition systems
- Supports both object-backed and DOTS-backed nodes
- Familiar APIs for custom states, actions, and conditions
- Custom editor controls and inspectors
- Designed for maintainable, long-term project integration
🤝Seamless Integrations
- Animal Controller
- Behavior Designer Pro
- Dialogue System
- DOTS Survivors
- Easy Build System
- Essential Kit
- Feel
- Juicy Actions
- Love/Hate
- Curvy Splines
- Quest Machine
- Sensor Toolkit 2
- Simple Waypoint System
- Ultimate Character Controller
- Ultimate Inventory System
State Designer combines the proven clarity of state machines with a modern DOTS-based runtime, giving you a flexible way to build performant, scalable game logic inside Unity.
From the publisher's Asset Store listing.