Crystalline Brews - Potion Framework View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
1.9 MB
Files
96
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1
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Crystalline Brews - Potion Framework

by KtheKat (opens in new tab)

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Library of 40 unique potion featuring a dynamic liquid system, customizable URP shaders, and a unified C# controller for total visual control.

Price $24.99

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Price history

Last 6 months

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Price history for Crystalline Brews - Potion Framework, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Crystalline Brews - Potion Framework screenshot 1

Crystalline Brews - Potion Framework screenshot 1

About this asset

Crystalline Brews - Is a set of 40 Potions with custom made meshes ready to be used when paired with the custom materials and liquid movement that reacts to the world.

If the included meshes are not enough, any mesh can be used to create a custom potions.

  • 40 Unique Models: From tiny vials to grand decanters.
  • Reactive Liquid Physics: Dynamic flow and wobble logic that responds to world movement.
  • URP Shaders: Highly optimized Shader Graphs for Glass (with Fresnel edges) and Liquid (with HDR glow).
  • Unified C# Controller: Change colors, fill levels, and glowing intensities across your entire scene via one Inspector panel.
  • Performance Focused: Built-in "Static" optimization for background props.

From the publisher's Asset Store listing.

Technical details

Asset Statistics:

  • Total Unique Meshes: 120 (40 Bottles, 40 Liquids, 40 Corks)
  • Total Prefabs: 40 Ready-to-use potions
  • Polygon Count (Per Complete Potion):
    Minimum:
    190 Triangles (Small Vial - Bottle 33 set)
    Maximum: 1,774 Triangles (Large Potion- Bottle 5 set)
    Average: ~750 Triangles per full potion
  • Rigging: No
  • Animation: No (Liquid physics are 100% Shader-based)
  • UV Mapping: Yes
  • LODs: No

Materials & Textures:

  • Number of Materials: 5 (Glass, Liquid, Cork, and Demo variants)
  • Number of Textures: 0 (System utilizes Procedural Shaders)
  • Texture Maps: Uses Unity’s internal procedural noise for liquid movement.
  • Shader Graphs: 2 Custom URP Shader Graphs (Glass & Liquid)
  • Render Pipeline: Universal Render Pipeline (URP)

Scripts:

  • Number of Scripts: 2 (PotionColorController.cs, LiquidWobbleController.cs)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

As listed on the Asset Store.