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Package details
- Latest version
- 1.1.1
- Last updated
- First released
- Unity version
- 6000.5.4 or later
- Package size
- 47.1 MB
- Files
- 170
- Favorites
- 9
- Views in the past week
- 36
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- Lowest recorded
- $19.99 on
Keywords
World in Conflict Tycoon
- Price drop
A complete turn-based geopolitical strategy game system for Unity. Includes AI, diplomacy, war, economy, research, events, meta-progression, save/load, and full UI —ready to build on or release as-is.
Lowest recorded price
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Price history
Last 6 months
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World in Conflict Tycoon screenshot 1
About this asset
A fully customizable geopolitical strategy framework built in Unity/C#. All values are Inspector-exposed for easy tuning. Systems are modular and manager-based, making it straightforward to extend, swap out, or integrate into any strategy or simulation project.
From the publisher's Asset Store listing.
Technical details
Turn-based geopolitical strategy
Multiple playable nations, each with unique stats and bonuses
6 different victory conditions: Conquest, Dominance, Economic, Stability, Influence, Diplomatic
Full diplomacy system: improve relations, trade pacts, non-aggression pacts, alliances, insults, sabotage, territorial demands
Military system: recruit armies, declare war, manage upkeep, war progress resolution
Distance-based war costs and army projection penalties
Peace options: white peace, reparations, forced annexation, surrender, appeasement
War exhaustion mechanic for both attacker and defender
Influence & soft power system: increase influence, support friendly media, fund opposition
Passive influence effects: relation bonuses, destabilisation, ideological drift
Research & tech tree across 3 categories (Military, Economy, Diplomacy), 9 technologies total
National decisions system: 6 special actions per turn (Education, Industry, Security Act, Tax Relief, Military Draft, Propaganda)
10 unique leader traits with starting bonuses and per-turn effects
Random internal crises: economic breakdown, army desertion, political paralysis, ideological radicalisation
AI-driven world: every country recruits, invests, forms alliances, declares wars and pursues peace autonomously
AI personalities (Aggressive, Defensive, Diplomatic, Opportunistic) and ideology modifiers
5 ideologies with relation modifiers between them
World tension system affecting global AI aggression
Chain reactions: conquests and crises destabilise neighbouring nations
Regional bloc formation
Dynamic world events and news feed
Per-turn delta summary in news feed (economy, army, stability)
Pact overview in HUD
Victory progress tracker
5 pre-set scenarios (Classic World, Economic Crisis, Militarised Europe, Diplomatic Cold War, Revolutionary Wave)
3 difficulty settings
Meta-progression: earn prestige points across runs, spend on permanent upgrades
Meta upgrade tree spanning military, economy, diplomacy, influence and research
Full achievement system
Run scoring and leaderboard
Objectives system with run-specific goals
Suggestion system for new players
4 save slots (1 auto-save, 3 manual)
Full save/load of all game state
Audio feedback for key events
Colour-coded UI with detailed country info panels
Research ETA display
Single-playerWorld in Conflict Tycoon — Feature List
Turn-based geopolitical strategy
Multiple playable nations, each with unique stats and bonuses
6 different victory conditions: Conquest, Dominance, Economic, Stability, Influence, Diplomatic
Full diplomacy system: improve relations, trade pacts, non-aggression pacts, alliances, insults, sabotage, territorial demands
Military system: recruit armies, declare war, manage upkeep, war progress resolution
Distance-based war costs and army projection penalties
Peace options: white peace, reparations, forced annexation, surrender, appeasement
War exhaustion mechanic for both attacker and defender
Influence & soft power system: increase influence, support friendly media, fund opposition
Passive influence effects: relation bonuses, destabilisation, ideological drift
Research & tech tree across 3 categories (Military, Economy, Diplomacy), 9 technologies total
National decisions system: 6 special actions per turn (Education, Industry, Security Act, Tax Relief, Military Draft, Propaganda)
10 unique leader traits with starting bonuses and per-turn effects
Random internal crises: economic breakdown, army desertion, political paralysis, ideological radicalisation
AI-driven world: every country recruits, invests, forms alliances, declares wars and pursues peace autonomously
AI personalities (Aggressive, Defensive, Diplomatic, Opportunistic) and ideology modifiers
5 ideologies with relation modifiers between them
World tension system affecting global AI aggression
Chain reactions: conquests and crises destabilise neighbouring nations
Regional bloc formation
Dynamic world events and news feed
Per-turn delta summary in news feed (economy, army, stability)
Pact overview in HUD
Victory progress tracker
5 pre-set scenarios (Classic World, Economic Crisis, Militarised Europe, Diplomatic Cold War, Revolutionary Wave)
3 difficulty settings
Meta-progression: earn prestige points across runs, spend on permanent upgrades
Meta upgrade tree spanning military, economy, diplomacy, influence and research
Full achievement system
Run scoring and leaderboard
Objectives system with run-specific goals
Suggestion system for new players
4 save slots (1 auto-save, 3 manual)
Full save/load of all game state
Audio feedback for key events
Colour-coded UI with detailed country info panels
Research ETA display
Single-player
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.4f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.