World in Conflict Tycoon View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
6000.5.4 or later
Package size
47.1 MB
Files
170
Favorites
9
Views in the past week
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World in Conflict Tycoon

by Teigworld Studios (opens in new tab)

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A complete turn-based geopolitical strategy game system for Unity. Includes AI, diplomacy, war, economy, research, events, meta-progression, save/load, and full UI —ready to build on or release as-is.

Discount -20% Previous price $24.99 Price $19.99

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Price history

Last 6 months

USD
Price history for World in Conflict Tycoon, 6 months Current $19.99; lowest $19.99; highest $24.99 in this period. $0 $12.5 $25 Aug Sep Oct Nov Version 1.1.1 released 27 Jul 2026 v1.1.1

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World in Conflict Tycoon screenshot 1

World in Conflict Tycoon screenshot 1

About this asset

A fully customizable geopolitical strategy framework built in Unity/C#. All values are Inspector-exposed for easy tuning. Systems are modular and manager-based, making it straightforward to extend, swap out, or integrate into any strategy or simulation project.

From the publisher's Asset Store listing.

Technical details

Turn-based geopolitical strategy

Multiple playable nations, each with unique stats and bonuses

6 different victory conditions: Conquest, Dominance, Economic, Stability, Influence, Diplomatic

Full diplomacy system: improve relations, trade pacts, non-aggression pacts, alliances, insults, sabotage, territorial demands

Military system: recruit armies, declare war, manage upkeep, war progress resolution

Distance-based war costs and army projection penalties

Peace options: white peace, reparations, forced annexation, surrender, appeasement

War exhaustion mechanic for both attacker and defender

Influence & soft power system: increase influence, support friendly media, fund opposition

Passive influence effects: relation bonuses, destabilisation, ideological drift

Research & tech tree across 3 categories (Military, Economy, Diplomacy), 9 technologies total

National decisions system: 6 special actions per turn (Education, Industry, Security Act, Tax Relief, Military Draft, Propaganda)

10 unique leader traits with starting bonuses and per-turn effects

Random internal crises: economic breakdown, army desertion, political paralysis, ideological radicalisation

AI-driven world: every country recruits, invests, forms alliances, declares wars and pursues peace autonomously

AI personalities (Aggressive, Defensive, Diplomatic, Opportunistic) and ideology modifiers

5 ideologies with relation modifiers between them

World tension system affecting global AI aggression

Chain reactions: conquests and crises destabilise neighbouring nations

Regional bloc formation

Dynamic world events and news feed

Per-turn delta summary in news feed (economy, army, stability)

Pact overview in HUD

Victory progress tracker

5 pre-set scenarios (Classic World, Economic Crisis, Militarised Europe, Diplomatic Cold War, Revolutionary Wave)

3 difficulty settings

Meta-progression: earn prestige points across runs, spend on permanent upgrades

Meta upgrade tree spanning military, economy, diplomacy, influence and research

Full achievement system

Run scoring and leaderboard

Objectives system with run-specific goals

Suggestion system for new players

4 save slots (1 auto-save, 3 manual)

Full save/load of all game state

Audio feedback for key events

Colour-coded UI with detailed country info panels

Research ETA display

Single-playerWorld in Conflict Tycoon — Feature List

Turn-based geopolitical strategy

Multiple playable nations, each with unique stats and bonuses

6 different victory conditions: Conquest, Dominance, Economic, Stability, Influence, Diplomatic

Full diplomacy system: improve relations, trade pacts, non-aggression pacts, alliances, insults, sabotage, territorial demands

Military system: recruit armies, declare war, manage upkeep, war progress resolution

Distance-based war costs and army projection penalties

Peace options: white peace, reparations, forced annexation, surrender, appeasement

War exhaustion mechanic for both attacker and defender

Influence & soft power system: increase influence, support friendly media, fund opposition

Passive influence effects: relation bonuses, destabilisation, ideological drift

Research & tech tree across 3 categories (Military, Economy, Diplomacy), 9 technologies total

National decisions system: 6 special actions per turn (Education, Industry, Security Act, Tax Relief, Military Draft, Propaganda)

10 unique leader traits with starting bonuses and per-turn effects

Random internal crises: economic breakdown, army desertion, political paralysis, ideological radicalisation

AI-driven world: every country recruits, invests, forms alliances, declares wars and pursues peace autonomously

AI personalities (Aggressive, Defensive, Diplomatic, Opportunistic) and ideology modifiers

5 ideologies with relation modifiers between them

World tension system affecting global AI aggression

Chain reactions: conquests and crises destabilise neighbouring nations

Regional bloc formation

Dynamic world events and news feed

Per-turn delta summary in news feed (economy, army, stability)

Pact overview in HUD

Victory progress tracker

5 pre-set scenarios (Classic World, Economic Crisis, Militarised Europe, Diplomatic Cold War, Revolutionary Wave)

3 difficulty settings

Meta-progression: earn prestige points across runs, spend on permanent upgrades

Meta upgrade tree spanning military, economy, diplomacy, influence and research

Full achievement system

Run scoring and leaderboard

Objectives system with run-specific goals

Suggestion system for new players

4 save slots (1 auto-save, 3 manual)

Full save/load of all game state

Audio feedback for key events

Colour-coded UI with detailed country info panels

Research ETA display

Single-player

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.4f1 Compatible Compatible Compatible

As listed on the Asset Store.