Script Dependency Mapper - The Atlas Pro View on Asset Store (opens in new tab)

Package details

Latest version
2.0.1
Last updated
First released
Unity version
6000.0.41 or later
Package size
1.1 MB
Files
34
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Script Dependency Mapper - The Atlas Pro

by ALTUSHKA (opens in new tab)

2 ratings, too few to average

Lost in complex script dependencies? The Atlas Pro is a powerful dependency graph tool that helps you explore unfamiliar systems, follow connections, and organize complex projects into a readable map.

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Price history

Last 6 months

USD
Price history for Script Dependency Mapper - The Atlas Pro, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 1.0.1 released 3 Jul 2026 v1.0.1 Version 2.0.0 released 8 Oct 2026 v2.0.0 Version 2.0.1 released 15 Oct 2026

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Script Dependency Mapper - The Atlas Pro screenshot 1

Script Dependency Mapper - The Atlas Pro screenshot 1

About this asset

Key Features:

  • Dependency Mapping: Scan your scripts and draw connections based on inheritance, method calls, fields, and events. Choose a project folder or a single C# script and its directly related types.
  • Smart Boxing: Group related nodes into nested stickies and collapse them into “Boxes” to keep your workspace clean.
  • Focus Mode: Highlight a node and its direct neighbors, or an individual connection, to eliminate visual noise. Object selection works independently of Focus.
  • IDE Integration: Double-click nodes, dependency rows, or connection lines to jump to their source locations in your IDE (Visual Studio, JetBrains Rider, etc.).
  • Search & Navigation: Quickly find any class or interface in a massive graph with the built-in search field.
  • Layout Presets: Save node positions, groups, ordering, locks, and visibility settings as assets. The last assigned database loads automatically when you reopen the graph.
  • Namespace Filtering: Show or hide namespaces to control which types appear on the graph.
  • Relation Filters & Colors: Choose which relation categories are displayed and customize their colors.
  • Layout Controls: Reorder dependency blocks, sticky connectors, and rows inside boxes. Move objects between groups with Alt-drag and visual boundary feedback.
  • Selection & Locks: Select multiple nodes, stickies, or boxes and lock or unlock their positions together.
  • JSON Export: Export the full graph or a selected subgraph for inspection and external tools.

Tracked Relations:

  • Inheritance: Base classes and inheritance chains.
  • Interfaces: Interface implementations and related interface members.
  • Method Calls: Direct function calls between classes.
  • Method References: Methods referenced without being called directly, such as callbacks.
  • Fields: Field declarations, including Lists, Dictionaries, Sets, and Arrays.
  • Properties: Separate tracking for Get and Set access.
  • Events: C# event subscriptions, unsubscriptions, and usage.
  • Instance Access: Recognized access via .Instance, .Shared, and .Main members.
  • Object Creation: Construction of objects with new.
  • Static Access: References to static members and constants.
  • Unity API: GetComponent<T> calls and dependencies within recognized Debug.Log contexts.
  • Enum References: Enum types used in field declarations.
  • Type References: General type dependencies.
  • Type Support: Visualization for Class, Struct, Interface, Abstract, and Enum, including nested and partial declarations.

Note: The Atlas Pro is a visualization and architecture analysis tool. It is designed to map and analyze your existing C# code and is not a visual scripting solution or a tool for creating game logic without writing code.

From the publisher's Asset Store listing.

Technical details

  • The Atlas Pro uses a lightweight C# source tokenizer with reflection-backed type and member resolution.
  • Editor-only graph interface built with IMGUI, no runtime components or scene setup required.
  • No additional analyzer libraries, downloads, or network connection required.