Building Architect View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
179.7 MB
Files
262
Favorites
3
Views in the past week
8

Price tracking

Last checked
Tracked since
Lowest recorded
$69.99 on

Keywords

Building Architect

by Blackant Master Studio (opens in new tab)

No ratings yet

Building Architect is a modular building generator for Unity that creates complete Buildings structures.

Price $69.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Building Architect, 6 months Current $69.99; lowest $69.99; highest $69.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 8

Building Architect screenshot 1

Building Architect screenshot 1

About this asset

Building Architect is a fully modular exterior building generator designed for artists, level designers, and technical creators who want fast, flexible, and reliable procedural architecture inside Unity.

With a clean and intuitive workflow, you can generate complete buildings — including walls, floors, facades, sloped roofs, flat roofs, and roof props in a simple click. 

Every change updates instantly in the editor, making iteration fast and enjoyable.

The system is built around a robust modular architecture: each building is assembled from interchangeable prefabs, allowing you to plug in your own assets, materials, and styles. Whether you're creating realistic cities, stylized environments, or prototype layouts, Building Architect adapts to your pipeline.

Key Features

  • procedural generation Buildings Generate instantly floors, roof types, or design settings in 1 clic.
  • Modular prefab‑based architecture Plug in your own wall modules, windows, doors, roof tiles, and props.
  • Complete roof systemSloped roofs with multi‑row logic
    Flat roofs with edge and center modules
    Fully functional roof prop placement for both modes
  • Facade generation Automatic placement of windows, doors, shops, and decorative elements with symmetry options.
  • Captured facade plans Lock and reuse facade layouts across floors or entire buildings.
  • Artist‑friendly controls Width, length, floors, symmetry, roof mode, and design presets — all editable in realtime.
  • Clean hierarchy & optimized structure Generated buildings are organized, readable, and ready for further editing or export.

Use Cases

  • Open‑world cities
  • Stylized towns and villages
  • Prototyping and level blockouts
  • Architectural visualization
  • Procedural content tools
  • Game‑ready modular environments

Building Architect gives you the speed of procedural generation with the control of handcrafted assets — a perfect balance for modern Unity workflows

Performance‑ready architecture:

Generated buildings follow a clean, modular hierarchy that works seamlessly with Unity’s occlusion culling, frustum culling, and LOD systems. Whether you use Unity’s built‑in tools or a custom optimization pipeline, Building Architect integrates smoothly into performance‑critical environments such as open‑world cities or large‑scale levels.

From the publisher's Asset Store listing.

Technical details

Requirements

  • Unity 2021.3+ (recommended)
  • Works in URP, HDRP, and Built‑in
  • Editor‑only generation (runtime generation optional with minor adjustments)

Included

  • Full building generator system
  • Flat roof generator
  • Sloped roof generator
  • Facade and floor generation system
  • Roof prop system (Flat + Sloped)
  • Sample modular assets (for demonstration)
  • Complete C# source code
  • Editor tools and custom inspectors

Features

  • Procedural building assembly
  • Modular prefab‑driven design
  • Realtime editor updates
  • Captured facade plans
  • Roof prop placement with spacing, probability, and socket rules
  • Symmetry options for facades
  • Clean, documented codebase
  • Extensible architecture for custom modules

Performance

  • Lightweight and optimized
  • No heavy runtime overhead
  • Designed for large‑scale city generation workflows

Pipeline Compatibility

  • Works with any modeling style (realistic, stylized, low‑poly, voxel, etc.)
  • Compatible with custom materials, shaders, and lighting setups
  • Supports nested prefabs and variant workflows

Optimized for real production environments:

Building Architect is structured to work flawlessly with camera occlusion, frustum culling, and LOD systems. Each generated building is organized into predictable, modular groups, making it easy to attach LOD Groups, apply custom culling rules, or integrate third‑party optimization tools.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.9f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.