Ida Faber creates a great character, SerjoCG ships an excellent sci-fi armor set, and DAZ3D/iClone provide high-quality outfits.
Normally, these assets stay locked to their original characters because rig differences make reuse difficult.
Crystal Character Creator is built to make that workflow more flexible.
Crystal Character Creator is a runtime and editor Character Designer & Creator for Unity. It is more than a runtime and editor character editor: it is a rig-aware mesh mapping, editing, and sculpting framework that can adapt and retarget a specific range of rigged meshes (including some cross-rig cases (experimental))... It is like MMD or Blender-light inside Unity. Build modular characters with smart/custom bone mapping, equipment/body sculpting, blendshape sync, body culling, and full preset save/load pipelines for both in-editor authoring and in-game customization.
For harder cross-rig cases, the package includes an experimental Re-Skin Bake workflow, along with manual mapping and sculpting tools. Results depend heavily on rig similarity, bone layout, and mesh structure, so some outfits may still require manual cleanup, such as re-rigging and weight painting with the planned Rigging Addon, or in Blender or Maya. In some cases, they may not transfer cleanly at all.
Please note: The models shown in the videos and images are not part of this asset.
===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |===
Crystal Character Creator is a production-ready character customization framework for Unity focused on real in-game characters, not just a single demo avatar.
It combines:
This is designed for projects that need more than simple character swapping: modular equipment, body shape control, mesh fitting, preset pipelines, and full appearance restoration.
Crystal Character Creator is built for teams and creators who need both flexibility and control, and for indie devs who think Blender and Maya is to complicated.
Key features
Roadmap (Planned Add-ons)
Crystal Character Creator will continue to grow beyond the current runtime/editor creator workflow.
The following features are planned as optional add-ons:
If your project needs a character customization foundation that is not locked to a single avatar package, Crystal Character Creator is built for that workflow.