Crystal Character Creator | Sculpt Design Equip any Model & GC2 Integration OFFICIAL SALE

Ida Faber creates a great character, SerjoCG ships an excellent sci-fi armor set, and DAZ3D/iClone provide high-quality outfits.



Normally, these assets stay locked to their original characters because rig differences make reuse difficult.



Crystal Character Creator is built to make that workflow more flexible.



Crystal Character Creator is a runtime and editor Character Designer & Creator for Unity. It is more than a runtime and editor character editor: it is a rig-aware mesh mapping, editing, and sculpting framework that can adapt and retarget a specific range of rigged meshes (including some cross-rig cases (experimental))... It is like MMD or Blender-light inside Unity. Build modular characters with smart/custom bone mapping, equipment/body sculpting, blendshape sync, body culling, and full preset save/load pipelines for both in-editor authoring and in-game customization.



For harder cross-rig cases, the package includes an experimental Re-Skin Bake workflow, along with manual mapping and sculpting tools. Results depend heavily on rig similarity, bone layout, and mesh structure, so some outfits may still require manual cleanup, such as re-rigging and weight painting with the planned Rigging Addon, or in Blender or Maya. In some cases, they may not transfer cleanly at all.


Please note: The models shown in the videos and images are not part of this asset.


===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |===


Crystal Character Creator is a production-ready character customization framework for Unity focused on real in-game characters, not just a single demo avatar.

It combines:

  • a runtime character creator (equip, morph, save/load presets in-game)
  • and an editor character editing toolset (fit/sculpt/adjust meshes in Unity, in a Blender/MMD-style modding workflow)

This is designed for projects that need more than simple character swapping: modular equipment, body shape control, mesh fitting, preset pipelines, and full appearance restoration.


  • Its core feature is a flexible rigged-mesh equipment workflow. In compatible-rig scenarios (not all rigs work!), clothing and equipment can be reused much more freely than in character systems tightly bound to one avatar. For difficult cross-rig cases, the included Experimental Re-Skin Bake workflow, manual mapping options, and sculpting tools help recover fit and improve results.

  • Crystal Character Creator supports sculpting for both body and equipment in runtime and editor contexts. You can adjust proportions, refine outfit fit, and create variations directly in Unity, then save and restore those looks as presets. Blendshape synchronization helps equipped meshes follow body morph changes for consistent visual results.

  • To reduce clipping, the system includes an automatic runtime body culling, so hidden body polygons under armor/clothing are removed from view.

  • For UI workflows, Crystal Character Creator supports both uGUI and UI Toolkit. Setup wizards help you build and wire UI quickly while keeping full control over your final layout and behavior.

  • Preset support is built in. You can save and restore complete character appearance data including equipment, colors, body proportions, blendshape values, and sculpted adjustments. Integration support is included for Crystal Save and Game Creator 2.

Crystal Character Creator is built for teams and creators who need both flexibility and control, and for indie devs who think Blender and Maya is to complicated.



Key features

  • Flexible modular equipment workflow for rigged meshes in compatible-rig cases
  • Experimental Re-Skin Bake workflow for harder cross-rig outfit transfer
  • Runtime and editor sculpting for body and equipment
  • Runtime body culling for hidden body polygons under outfits
  • Blendshape synchronization between body and equipped meshes
  • Preset system for saving and restoring full appearances
  • Runtime UI support for uGUI and UI Toolkit
  • Wizard-based setup for faster integration
  • Crystal Save and Game Creator 2 integration support
  • Runtime binding support for spawned characters

Roadmap (Planned Add-ons)


Crystal Character Creator will continue to grow beyond the current runtime/editor creator workflow.



The following features are planned as optional add-ons:


  • Mesh Cutting Add-on
    • Tools for cutting/splitting mesh regions for modding and kitbashing workflows.
  • Blendshape Creation Add-on
    • In-Unity blendshape authoring/generation tools for custom morph creation.
  • Rigging Add-on
    • Rig and weight paint your meshes in Unity

If your project needs a character customization foundation that is not locked to a single avatar package, Crystal Character Creator is built for that workflow.