Creating material variations shouldn't feel like a chore.
Spectra: Material & Palette Studio removes the most tedious parts of material creation and replaces them with a fast, intuitive workflow that puts you in control and rewards your creativity every step of the way.
Whether you're an indie developer building a world on your own, an artist who wants results without diving into code, a beginner finding your footing, or a studio looking to streamline production, Spectra is built for you.
ONE WINDOW. EVERY TOOL YOU NEED.
From generating a full color palette rooted in color theory, to previewing it live on a 3D mesh, saving it as a reusable preset, capturing material setups for project-wide reuse, and producing clean organized material assets, Spectra handles your entire material workflow without ever asking you to duplicate and tweak by hand again.
This is the tool you didn't know you were missing.
WHAT SPECTRA DOES FOR YOU
NOTHING IS OVERWRITTEN. EVERYTHING IS ADDITIVE AND SAFE.
Spectra is built around one principle: you should never feel like you are taking a risk. Your base material is always protected. Generated assets are always new files. Every destructive action has full undo support. Experiment freely, create boldly, and let Spectra handle the rest.
COMPATIBLE WITH BUILT-IN, URP, AND HDRP.
Spectra automatically scans your shader properties and adapts to whatever pipeline you are working in. If no color change is visible on first use, simply select the correct color property for your shader. Built-in shaders typically use _Color while URP and HDRP use _BaseColor.
https://sites.google.com/view/sparksofhumanitystudios/material-variant-palette-generator
If Spectra has saved you time or sparked your creativity, leaving a review on the Asset Store means the world to us and helps other creators find this tool!
For questions, comments, suggestions, and support please contact: sparksofhumanitystudios@gmail.com