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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 3.1 MB
- Files
- 97
- Views in the past week
- 5
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Spectra - Material & Palette Studio -
- Price drop
Still creating materials from scratch, one at a time? Not anymore. Now you have Spectra, a full material and palette studio. Organized. Creative. In your control. All the fun, way less frustration.
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Spectra - Material & Palette Studio - screenshot 1
About this asset
Creating material variations shouldn't feel like a chore.
Spectra: Material & Palette Studio removes the most tedious parts of material creation and replaces them with a fast, intuitive workflow that puts you in control and rewards your creativity every step of the way.
Whether you're an indie developer building a world on your own, an artist who wants results without diving into code, a beginner finding your footing, or a studio looking to streamline production, Spectra is built for you.
ONE WINDOW. EVERY TOOL YOU NEED.
From generating a full color palette rooted in color theory, to previewing it live on a 3D mesh, saving it as a reusable preset, capturing material setups for project-wide reuse, and producing clean organized material assets, Spectra handles your entire material workflow without ever asking you to duplicate and tweak by hand again.
This is the tool you didn't know you were missing.
WHAT SPECTRA DOES FOR YOU
- Generate color palettes using proven color theory across 14 palette modes including Complementary, Analogous, Triadic, Tetradic, Split-Complementary, Monochromatic, Shades, Tints, Warm, Cool, Neon, and Pastel
- Lock the colors you love and regenerate the rest until your palette feels exactly right
- Fine-tune your palette non-destructively with Hue, Saturation, and Brightness sliders that snapshot your starting point so nothing drifts
- Preview every material live on multiple mesh shapes with multiple lighting setups before committing to anything
- Save and load palette presets that travel with your project
- Export palettes to PNG, ASE (Adobe), GPL (GIMP), HEX text, and Unity ColorPalette formats so your color work moves with you across tools
- Generate organized, named material assets from your palette in seconds
- Apply your palette directly to selected scene objects and see how it feels in context immediately
- Capture full material configurations as reusable Variant Data, then apply them to any compatible material in your project
- Browse, search, and tag your Variants in a dedicated Variant Library
- Find every material in your project that already matches a Variant with a single click
- Batch capture an entire folder of materials into Variants in one operation
- Bundle materials into named Material Sets for targeted bulk operations
- Spread a palette across a Material Set with smart anti-repeat distribution
- Apply a Variant to every material in a Set in one click
- Auto-generate random color variants when you need bulk variation fast
- Full transparency and HDR emission support throughout, so your palette work respects whatever surface treatment you've already authored
- Manage save paths and asset naming to keep your project clean and consistent from day one
NOTHING IS OVERWRITTEN. EVERYTHING IS ADDITIVE AND SAFE.
Spectra is built around one principle: you should never feel like you are taking a risk. Your base material is always protected. Generated assets are always new files. Every destructive action has full undo support. Experiment freely, create boldly, and let Spectra handle the rest.
COMPATIBLE WITH BUILT-IN, URP, AND HDRP.
Spectra automatically scans your shader properties and adapts to whatever pipeline you are working in. If no color change is visible on first use, simply select the correct color property for your shader. Built-in shaders typically use _Color while URP and HDRP use _BaseColor.
https://sites.google.com/view/sparksofhumanitystudios/material-variant-palette-generator
If Spectra has saved you time or sparked your creativity, leaving a review on the Asset Store means the world to us and helps other creators find this tool!
For questions, comments, suggestions, and support please contact: [email protected]
From the publisher's Asset Store listing.
Technical details
Version: 1.0 Unity Version: Built and tested on Unity 6000.0.3f1 Render Pipeline Compatibility: Built-in, URP, HDRP Editor Only: Yes, no runtime overhead, no impact on build size Source Code Included: Yes C# Assembly Definition Included: Yes
Palette Generation
- Color Palette Generator with 14 palette modes
- Palette locking, shuffling, and regeneration
- Non-destructive Hue, Saturation, and Brightness adjust sliders with snapshot architecture
- Numbered swatches and editor slots with mutual-exclusive selection highlighting
- Responsive wrap layout that reflows the palette at any window width
- Palette Preset save and load system
Palette Export
- PNG export with optional values overlay
- ASE (Adobe Swatch Exchange) for Photoshop, Illustrator, Figma
- GPL (GIMP palette format)
- HEX plain-text export
- Unity ColorPalette native format
Material Variants
- Variant Data capture with full property selection control
- Property checklist with presets: All, Color Only, Emission, Surface, Textures Only
- Variant Library with search and tag filtering
- Apply to Base Material, Apply to Project Selection, Apply to Material Set
- Find References across your project
- Generate Material From Variant
- Batch Capture for entire folders
- Batch Rename with name, index, and date tokens
Material Sets
- Named bundles of material references
- Create from project selection or build manually
- Apply Variant to Set
- Spread Palette Across Set with anti-repeat distribution
- Per-set destination property override
Color Generator
- Bulk random material variation generation
- Region-weighted hue sampling for even color distribution
- HDR and transparency aware
Preview System
- Individual material preview window
- Palette preview window with full grid
- Multiple preview mesh shapes: Sphere, Cube, Capsule, Cylinder, Plane
- Multiple preview lighting modes: Studio, Neutral, Dramatic, Top Down
- Auto-rotate preview with adjustable speed
- Color override in preview window
- Transparency rendering against checker background
Workflow
- Shader property auto-scan with property toggles
- Pipeline hints for URP versus Built-in shaders
- Save path management with category folder support
- Asset name prefix applied consistently across all save operations
- Full undo support on destructive operations
- Sample scene and pre-built example assets included
Support: [email protected]
Publisher Site: https://sites.google.com/view/sparksofhumanitystudios/home
Attribution: Paintbrush with splotches icon made by Freepik from www.flaticon.com
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.10f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.