BT-Report & Feedback Kit: Plug-and-Play Intelligent Feedback System OFFICIAL SALE

Empower Your Players and QA with AAA-Level ReportingHarness the same seamless feedback and bug reporting systems used in modern live-service games. BT-Report & Feedback Kit delivers a professional-grade, highly optimized framework designed to bridge the gap between your players and your development workflow seamlessly.


🎯 Core Feedback Systems

  • Automated System Diagnostics: Instantly captures vital session data including CPU, GPU, RAM, VRAM, OS, FPS (Avg/Min), Frametimes, active Input Device, and Resolution. No extra coding required.
  • Smart Log Capture: Features a thread-safe, rolling log buffer that automatically catches Unity errors, warnings, and exceptions leading up to the report, giving you the exact context of a crash or bug.
  • Native Screenshot Support: Built-in OS-level file dialogs (Windows, macOS, Linux) allowing players to easily attach screenshots with an interactive in-game preview.
  • Rate Limiting & Anti-Spam: Protect your webhooks and servers with robust, configurable submission windows and cooldown timers.

🔌 Plug & Play Backends

  • Discord Integration: Sends beautiful, color-coded rich embeds. Automatically uploads user screenshots and log buffers as multipart file attachments directly to your channel.
  • Slack Integration: Delivers compact, clean, markdown-formatted messages to your Slack workspace.
  • HTTP REST API & Local: Easily connect to Zapier, Make, n8n, or your custom servers via JSON POST. Includes a LocalJsonBackend for offline playtests and QA builds.
  • Customizable Identity Provider: Use the FeedbackUserProvider to easily bind Steamworks, Epic Online Services, or your own custom backend IDs to every report.

🚀 Production-Ready Editor Tools

  • Next-Gen UI Toolkit Inspectors: Experience beautiful, AAA-quality editor interfaces. Features live configuration validation, auto-setup warnings, and instant ScriptableObject generation.
  • Live Connection Testing: Test your Discord webhooks directly from the Unity Inspector without ever entering Play mode.
  • Runtime Dashboard: Monitor panel states, rate limit countdowns, FPS minimums, and active log buffers live in the inspector while the game is running.

Workflow & Architecture

  • Feedback Configs: Use ScriptableObjects to define max characters, rate limits, and log buffer sizes. Swap configs easily between Dev, QA, and Production environments.
  • Event-Driven (FeedbackEvents): Hook into a static event bus to trigger custom analytics, loading animations, or UI sounds when the panel opens, succeeds, or fails.
  • Thread-Safe Architecture: A built-in UnityMainThreadDispatcher ensures native file dialogs and network callbacks never freeze your main thread.

📊 Proven Performance & Design

  • Zero-Hassle Setup: Drop the prefab into your scene, assign your webhook URL, and you are ready to collect feedback.
  • Geo & IP Tracking: Optional, asynchronous fetching of player Country, City, and IP using lightweight web requests.
  • UI Agnostic Backend: The backend logic is entirely decoupled. Use our included beautiful UI, or easily plug the FeedbackManager into your own custom UI.

🛡️ Enterprise Quality:

  • Extensive, clean, and well-commented C# code.
  • Professional architecture focused on modularity and high performance.
  • Designed by developers, for developers, artist and designers.

What You Get

  • Complete source code with detailed XML comments.
  • 4 Ready-to-use Backends (Discord, Slack, HTTP REST, Local JSON).
  • Beautiful UI Toolkit Custom Editors (FeedbackManagerEditor, DiscordBackendEditor).
  • Configurable UI Prefabs with star ratings, category toggles, and character counters.
  • Automated setup tools and example scenes.