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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.64 or later
- Package size
- 34.2 MB
- Files
- 184
- Favorites
- 29
- Views in the past week
- 30
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $19.49 on
Keywords
ALPE | A Low Poly Environment
Stylized Low Poly STYLE environment featuring a rich variety of trees, soft clouds, and vibrant grasslands filled with colorful flowers.
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Last 6 months
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ALPE | A Low Poly Environment screenshot 1
About this asset
Unity Compatibility: Compatible with Unity 6000.0.64f1 and newer (URP only).
Important: This asset is not intended for mobile devices due to its high terrain detail density and elevated polycount on certain assets (Trees).
Key Features
Content: Comes with an example scene to help you get started. Includes visual effects: birds, falling leaves. rainbow, sun rays, waterfall.
World Light Manager
Dynamically adjusts global lighting based on sun position, including:
- Fog Color
- Fog Density
- Sun Color
- Sun Intensity
- Ambient Lighting Color
- Environment Indirect Lighting Intensity
- Environment Reflection Intensity
Custom Skybox Shader with Day/Night sky.
Advanced Shaders
- Vegetation Shader: Feature translucency, wind movement, stylized Fresnel, color gradients, and distance fade.
- Wings Shader: Used for birds VFX.
- 3D Cloud Shader: For 3d modeled clouds.
Includes a smooth camera controller for scene navigation, and directional light rotator script.
From the publisher's Asset Store listing.
Technical details
The assets are modeled in Low Poly STYLE but most assets are not true low poly.
Most models fall within a low-to-mid poly range and include LODs (with the exception of terrain details and particle systems). The highest poly asset reaches approximately 20,000 triangles for LOD0.
Trees carry the highest poly counts in the scene, while most other assets remain relatively low poly.
The example scene typically renders around 3.5 - 4.5 million triangles, depending on camera position and visible detail density.
The majority of assets are texture-free, with color driven directly through shaders. Textures are used sparingly—primarily for terrain, VFX, and the starry sky HDRI.
The water shader does not rely on scrolling normal maps; instead, it requires actual geometry displacement to achieve its visual effect.
The moon is dynamically linked to the sun, always positioned on the opposite side of the sky.
The moon only casts light on the clouds.
For increased performance, utilize efficient instancing techniques and tools.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.64f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.