Game Asset Deals
– Deal Finder for the Unity Asset Store™
All the price drops, freebies, and great deals you can't find anywhere else
Home
Contact
Get Discount
50% OFF
$24.99
$12.49
Pool Scope - Visual Object Pooling
Utilities
DragonGate
(1)
OFFICIAL SALE
View on the Asset Store
Get Discount
50% OFF
$24.99
$12.49
Previous
Next
PoolHandle API
— Create independent pools with PoolScope.CreatePool<T>(). Each call returns a handle; no string keys, no singletons to manage.
Three loader types
— Supply a prefab directly, load from Resources, or pass a custom factory function for Addressables or any external pipeline.
Auto-return
— Call pool.Get(float lifetime) or attach PoolScopeAutoReturn to a prefab with a default lifetime set in the Inspector.
Runtime Monitor
— Toggle with a configurable hotkey or 3-finger tap on mobile. Resize the window and watch usage bars update live.
Editor Monitor
— Dedicated EditorWindow under Window > PoolScope > Monitor with per-pool usage bars and peak markers.
Class pool support
— Pool plain C# objects alongside GameObjects with PoolScope.CreateClassPool<T>().
IPoolable callbacks
— Implement OnGet and OnReturn on any component for initialization and cleanup hooks.
Zero dependencies
— No framework, no singleton base class. Initializes automatically before the first scene loads.
Fully open source
— All source code is included and unobfuscated. Read it, modify it, and make it your own.