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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 234 KB
- Files
- 27
- Favorites
- 1
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.49 on
Keywords
Pool Scope - Visual Object Pooling
- Price drop
Lightweight Unity pooling with a built-in real-time monitor. One-line pool creation, live usage visualization, peak tracking, and automatic object return — all with zero dependencies.
Discount -40%
Previous price
$24.99
Price $15.00
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Price history
Last 6 months
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Pool Scope - Visual Object Pooling screenshot 1
About this asset
- PoolHandle API — Create independent pools with PoolScope.CreatePool<T>(). Each call returns a handle; no string keys, no singletons to manage.
- Three loader types — Supply a prefab directly, load from Resources, or pass a custom factory function for Addressables or any external pipeline.
- Auto-return — Call pool.Get(float lifetime) or attach PoolScopeAutoReturn to a prefab with a default lifetime set in the Inspector.
- Runtime Monitor — Toggle with a configurable hotkey or 3-finger tap on mobile. Resize the window and watch usage bars update live.
- Editor Monitor — Dedicated EditorWindow under Window > PoolScope > Monitor with per-pool usage bars and peak markers.
- Class pool support — Pool plain C# objects alongside GameObjects with PoolScope.CreateClassPool<T>().
- IPoolable callbacks — Implement OnGet and OnReturn on any component for initialization and cleanup hooks.
- Zero dependencies — No framework, no singleton base class. Initializes automatically before the first scene loads.
- Fully open source — All source code is included and unobfuscated. Read it, modify it, and make it your own.
From the publisher's Asset Store listing.
Technical details
Supported OS : Windows / Mac OS
Document : Here
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.9f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.