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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.2 or later
- Package size
- 1.3 MB
- Files
- 29
- Favorites
- 2
- Views in the past week
- 9
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- $4.99 on
Keywords
Energy Shield (URP)
Highly optimized URP sci-fi energy shield. VR (Single Pass) & mobile ready. Includes dynamic hex grids, interactive hit reactions, and background refraction.
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Price history
Last 6 months
USDAsset preview
1 / 4
Energy Shield (URP) screenshot 1
About this asset
Elevate your sci-fi project with this advanced and fully customizable Energy Shield package. Built specifically for Unity's Universal Render Pipeline (URP), this shader allows you to create AAA-quality force fields for spaceships, mechs, characters, or base defenses.
Key Features:
- Highly Optimized & Cross-Platform: Engineered for maximum performance across all devices. Whether you are targeting high-end PCs, standalone VR headsets, or mobile phones, this shader runs smoothly without sacrificing visual quality or framerate.
- VR & XR Ready: Fully optimized for Single Pass Stereo Instancing. Refraction (distortion) and depth effects work flawlessly in Virtual Reality environments.
- Interactive Hit Reaction: The shield reacts dynamically to damage using vertex displacement and color blending, providing a deeply satisfying visual response at the exact point of impact.
- Total Customization: Tailor every detail to fit your game's art style. Easily tweak front/back colors, fresnel intensity, cloud/energy flow speed, and hexagonal grid properties directly from the material inspector.
- Refraction & Distortion: Dynamically warps the world behind the shield to simulate a realistic, high-energy force field.
Whether you are developing a fast-paced arena shooter, a mobile sci-fi game, or an immersive virtual reality experience, this energy shield delivers the visual impact and performance you need.
From the publisher's Asset Store listing.
Technical details
Core Features:
- Custom URP Shader (HLSL)
- Extremely optimized for Mobile, PC, and VR/AR platforms
- VR/XR Ready (Single Pass Stereo Instancing supported)
- Procedural, pulsating Hexagon grid system
- Dynamic Vertex Displacement for hit/impact reactions
- Background distortion/refraction (GrabPass equivalent for URP)
- Adjustable Fresnel edge lighting
- Dual-sided color rendering
- Flowing cloud/noise energy layer
Package Specifications:
- Render Pipeline: URP (Universal Render Pipeline) ONLY.
- Custom shaders: 1 custom HLSL Shader (EnergyShield)
- Target platforms: PC, Mac, Consoles, Mobile (Android/iOS), VR/AR (Meta Quest, PCVR).
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.2f1 | Not listed | Not listed | Compatible |
As listed on the Asset Store.