PostgreSQL Database Manager OFFICIAL SALE

Build, manage, and integrate databases directly inside Unity — with zero manual API integration required.

Database Manager For Unity is a powerful editor extension designed to streamline backend development for Unity projects. It eliminates the need to switch between Unity and external database tools by bringing database management, API testing, and automatic code generation into a single workflow.

Whether you're building a game backend, admin tool, or a data-driven application, this plugin helps you move faster with significantly less manual work.

Key Features

Direct PostgreSQL Connection

Connect your Unity project directly to a PostgreSQL database using secure credentials. Connection settings are saved and automatically restored.

Full Database Management Inside Unity

Create and manage your database without leaving the editor:

  • View, create, and delete tables
  • Modify schemas and column types
  • Add or remove columns
  • Configure primary keys

Built-in Data Editor (CRUD)

Manage table data visually:

  • Insert, update, and delete rows
  • Browse table records
  • Edit gameplay or test data instantly

API Testing Toolkit

Test your APIs directly inside Unity:

  • Supports GET, POST, PATCH, DELETE
  • Payload builder and query filters
  • Formatted response preview

No need for external tools like Postman.

Automatic API Code Generation

Generate production-ready Unity scripts with one click:

  • APIManager runtime class
  • Table-specific API methods
  • Strongly typed C# data model classes

No manual networking or JSON parsing required.

Auto-Generated Test Script

Includes a ready-to-use APIManagerTest script:

  • Runtime UI for API testing
  • Example usage of generated code
  • Quick validation in Play Mode

Why Use This Tool?

  • Faster development workflow
  • No backend expertise required
  • Reduced repetitive coding
  • All-in-one database and API solution inside Unity

Use Cases

  • Game backends (player data, inventory, leaderboards)
  • Data-driven gameplay systems
  • Internal tools and dashboards
  • Rapid prototyping and testing