*** LAUNCH SALE! $19.99 (Normally $60) ***

Tired of the tedious pipeline of exporting, tweaking, and re-importing meshes between Unity and external 3DCG tools like Blender or Maya? VfxMeshBuilder by ArcLab eliminates that friction, bringing a complete procedural modeling workflow directly into your Unity Editor, specifically tailored for creating game VFX meshes.


Build Everything Without Leaving Unity

Whether you need:

  • Custom meshes for game VFX (slashes, auras, projectiles, trails, etc.) and complex emitters for Particle Systems.
  • Fractured debris for physics simulations.
  • Quick 3D props to populate your scene. ...you can complete the entire process from start to finish entirely within Unity.

Powerful Procedural Workflow

  • 30+ Base Primitives: Start with versatile shapes including Splines, Gears, Splatters, and Clouds.
  • Stackable Modifiers: Shape them exactly how you want by layering powerful effects like Bend, Twist, Voronoi Shatter, and Cloner. Modifiers fully support Local, World, and Parent coordinate spaces for complex hierarchical designs.
  • Real-time Editor Physics: Run physics simulations right inside the editor to create realistic rubble and explosions, then bake the results directly into Prefabs.

Highly customizable and perfect for Tech Artists, VFX Artists, and Indie Developers looking to drastically speed up their iteration cycles.


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