Retro Vision Pro - PSX/Consoles VFX OFFICIAL SALE

Custom material shaders and post processing effects simulate the visual behavior of classic hardware — including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.


Fully configurable via Inspector and scripts. Example scenes included.


🎮 Full Retro Rendering


Transform your entire scene with:


• PSX-style vertex snapping (polygon jitter)


• Affine texture mapping (classic distortion)


• Low resolution rendering + upscale


• Polygon depth precision artifacts


• Color precision loss & dithering


• Distance-based fog (console-style depth cueing)



🎨 Production-Ready Materials


• Lit / Vertex Lit / Unlit shading modes


• Per-vertex lighting (Gouraud-style)


• Specular & reflection support


• Full map support:


– Normal


– Metallic / Smoothness


– Emission


– Specular


– LOD textures


• Vertex color support


• Transparency & Cutout


• Backface culling control



🧩 Extended Shaders


• CRT / LCD display shader (screen simulation)


• Sprite shaders (2D compatible)


• Particle shaders (fully integrated)


• Procedural Retro Skybox (day/night modes)


• Full Terrain support



🌑 PSX-Style Shadow System


• Stable with vertex snapping


• Matches low-precision geometry


• Maintains visual consistency


• Custom blob shadow



🎛️ Post Processing Effects


Includes 15+ configurable screen effects:


Nearest Low-Res Upscale


Simulates internal low-resolution rendering with sharp upscale artifacts.


Color Bit Depth Quantizer


Reduces color precision (5:5:5, 4:4:4, custom formats).


Palette Mapper


Applies fixed retro palettes and stylized color mapping.


Screen-Space Dithering


Ordered dithering for gradients and color transitions.


CRT Mask


Aperture / shadow mask simulation.


Interlace Field Simulation


Alternating fields and line flicker.


Frame Blend Ghosting


Afterimage and motion trails.


Frame Skip / Hold


Simulates unstable framerate and frame pacing.


Depth Cue Fog


Distance-based fog inspired by retro hardware.


N64-Style Framebuffer Filter


Soft horizontal filtering and blur.


Ringing


Edge ringing artifacts from signal processing.


Analog Signal Faults


Distortions, instability, and signal glitches.


Analog Static Noise


Random noise and interference patterns.


TV Effect


Combined display-style distortions and adjustments.


VHS Effect


Tape-like distortion and playback artifacts.


VHS Tracking Noise


Tracking lines and tape instability artifacts.




If you have questions or run into an issue, contact debrice@bk.ru.

Please include your Unity version, target platform, and a short video or screenshot.

I will do my best to respond as soon as I can.