Retro Vision Pro - PSX/Consoles VFX View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
78.9 MB
Files
365
Favorites
46
Views in the past week
24

Price tracking

Last checked
Tracked since
Lowest recorded
$25.00 on

Keywords

Retro Vision Pro - PSX/Consoles VFX

by Brice DEV (opens in new tab)

1 rating, too few to average

Retro Vision Pro – PSX/Consoles recreates the look of 80s,90s, 2000s console graphics.

Price $50.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Retro Vision Pro - PSX/Consoles VFX, 6 months Current $50.00; lowest $25.00; highest $50.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.2 released 4 Jun 2026 v1.2

Asset preview

1 / 32

Retro Vision Pro - PSX/Consoles VFX screenshot 1

Retro Vision Pro - PSX/Consoles VFX screenshot 1

About this asset

UNITY DISCUSSIONS | YOUTUBE TUTORIALS | WEBSITE

Custom material shaders and post processing effects simulate the visual behavior of classic hardware — including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.

I actively update this asset with new effects, features, improvements.

If you have an idea for a cool new effect, send your references or examples here. I’m always open to user suggestions and will try to recreate useful effects for future updates.

Fully configurable via Inspector and scripts. Example scenes included.

🎮 Full Retro Rendering

Transform your entire scene with:

• PSX-style vertex snapping (polygon jitter)

• Affine texture mapping (classic distortion)

• Low resolution rendering + upscale

• Polygon depth precision artifacts

• Color precision loss & dithering

• Distance-based fog (console-style depth cueing)

🎨 Materials

• Lit / Vertex Lit / Unlit shading modes

• Per-vertex lighting (Gouraud-style)

• Specular & reflection support

• Full map support:

– Normal

– Metallic / Smoothness

– Emission

– Specular

– LOD textures

• Vertex color support

• Transparency & Cutout

• Backface culling control

🧩 Extended Shaders

• CRT / LCD display shader (screen simulation)

• Sprite shaders (2D compatible)

• Particle shaders (fully integrated)

• Procedural Retro Skybox (day/night modes)

• Full Terrain support

🌑 PSX-Style Shadow System

• Stable with vertex snapping

• Matches low-precision geometry

• Maintains visual consistency

• Custom blob shadow

🎛️ Post Processing Effects

Includes 18+ configurable screen effects:

• Nearest Low-Res Upscale

Simulates internal low-resolution rendering with sharp upscale artifacts.

• Color Bit Depth Quantizer

Reduces color precision (5:5:5, 4:4:4, custom formats).

• Palette Mapper

Applies fixed retro palettes and stylized color mapping.

• Screen-Space Dithering

Ordered dithering for gradients and color transitions.

• CRT Mask

Aperture / shadow mask simulation.

• Interlace Field Simulation

Alternating fields and line flicker.

• Frame Blend Ghosting

Afterimage and motion trails.

• Frame Skip / Hold

Simulates unstable framerate and frame pacing.

• Depth Cue Fog

Distance-based fog inspired by retro hardware.

• N64-Style Framebuffer Filter

Soft horizontal filtering and blur.

• Ringing

Edge ringing artifacts from signal processing.

• Analog Signal Faults

Distortions, instability, and signal glitches.

• Analog Static Noise

Random noise and interference patterns.

• TV Effect

Combined display-style distortions and adjustments.

• VHS Effect

Tape-like distortion and playback artifacts.

• VHS Tracking Noise

Tracking lines and tape instability artifacts.

• Texture Cache Crunch

Simulates low-memory texture sampling with crushed detail, reduced chroma resolution, luma quantization, and cache-like block artifacts.

• Console Frame Echo

Console Frame Echo recreates the stepped framebuffer blur seen in early 3D console cutscenes and gameplay.

• Retro Highlight Crawl

Simulates low-precision specular highlights from early 3D consoles.

If you have questions or run into an issue, contact [email protected].

Please include your Unity version, target platform, and a short video or screenshot.

I will do my best to respond as soon as I can.

From the publisher's Asset Store listing.

Technical details

  • Render Pipeline: URP, HDRP
  • Unity Versions: 2022.3 LTS or newer (Unity 6 Render Graph supported)
  • Platforms: Works on Windows, Mac, Linux, Android, iOS, WebGL, and Consoles.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.58f2 Not listed Compatible Compatible
2022.3.62f2 Not listed Compatible Compatible
  • Render Pipeline: URP, HDRP
  • Unity Versions: 2022.3 LTS or newer (Unity 6 Render Graph supported)
  • Platforms: Works on Windows, Mac, Linux, Android, iOS, WebGL, and Consoles.

As listed on the Asset Store.