Custom material shaders and post processing effects simulate the visual behavior of classic hardware — including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.
Fully configurable via Inspector and scripts. Example scenes included.
🎮 Full Retro Rendering
Transform your entire scene with:
• PSX-style vertex snapping (polygon jitter)
• Affine texture mapping (classic distortion)
• Low resolution rendering + upscale
• Polygon depth precision artifacts
• Color precision loss & dithering
• Distance-based fog (console-style depth cueing)
🎨 Production-Ready Materials
• Lit / Vertex Lit / Unlit shading modes
• Per-vertex lighting (Gouraud-style)
• Specular & reflection support
• Full map support:
– Normal
– Metallic / Smoothness
– Emission
– Specular
– LOD textures
• Vertex color support
• Transparency & Cutout
• Backface culling control
🧩 Extended Shaders
• CRT / LCD display shader (screen simulation)
• Sprite shaders (2D compatible)
• Particle shaders (fully integrated)
• Procedural Retro Skybox (day/night modes)
• Full Terrain support
🌑 PSX-Style Shadow System
• Stable with vertex snapping
• Matches low-precision geometry
• Maintains visual consistency
• Custom blob shadow
🎛️ Post Processing Effects
Includes 15+ configurable screen effects:
• Nearest Low-Res Upscale
Simulates internal low-resolution rendering with sharp upscale artifacts.
• Color Bit Depth Quantizer
Reduces color precision (5:5:5, 4:4:4, custom formats).
• Palette Mapper
Applies fixed retro palettes and stylized color mapping.
• Screen-Space Dithering
Ordered dithering for gradients and color transitions.
• CRT Mask
Aperture / shadow mask simulation.
• Interlace Field Simulation
Alternating fields and line flicker.
• Frame Blend Ghosting
Afterimage and motion trails.
• Frame Skip / Hold
Simulates unstable framerate and frame pacing.
• Depth Cue Fog
Distance-based fog inspired by retro hardware.
• N64-Style Framebuffer Filter
Soft horizontal filtering and blur.
• Ringing
Edge ringing artifacts from signal processing.
• Analog Signal Faults
Distortions, instability, and signal glitches.
• Analog Static Noise
Random noise and interference patterns.
• TV Effect
Combined display-style distortions and adjustments.
• VHS Effect
Tape-like distortion and playback artifacts.
• VHS Tracking Noise
Tracking lines and tape instability artifacts.
If you have questions or run into an issue, contact debrice@bk.ru.
Please include your Unity version, target platform, and a short video or screenshot.
I will do my best to respond as soon as I can.