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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.37 or later
- Package size
- 14.7 MB
- Files
- 18
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.00 on
Keywords
Asian Skeletal Horrors
Unearth the terrors of Indonesian folklore with this skeletal duo featuring the egg-craving Jerangkong and the shadowy Parang Irang.
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Price history
Last 6 months
USDAsset preview
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Asian Skeletal Horrors screenshot 1
About this asset
The Spirits That Never Rest.
This bundle brings to life two of the most distinct skeletal entities from Nusantara mythology. These characters are not just ordinary skeletons; they are steeped in local legends and traditional beliefs, making them perfect for developers seeking unique antagonists or supernatural atmospheric elements.
The Undead Pair:
- Jerangkong (The Egg Thief): A persistent skeletal spirit from Javanese folklore. Legend tells of a creature that rises from the grave to satisfy an insatiable hunger for chicken eggs, often found rummaging through village coops at night.
- Parang Irang (The Unseen Blade): A mysterious and dark skeletal figure representing the "Unseen Blade". Cloaked in deep shadows and possessing glowing eyes, this entity is feared as a silent guardian or a spectral executioner from ancient battlefields.
From the publisher's Asset Store listing.
Technical details
Number of textures 8
Texture dimensions 1024x1024
Polygon count of
[Parang_Irang_Head 454, Parang_Irang_Body 2.676]
[Jerangkong_Head 454, Jerangkong_Body 2.676]
Number of meshes 4
Rigging: Yes
Animation count 7
Animation type list
idle, jump, greeting, walk, run, tired,talk, jump,
UV mapping: Yes
Types of materials and texture maps (PBR)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.37f1 | Compatible | Compatible | Compatible | Compatible |
- Unity Versions: Supports Unity 2021.3 LTS, 2022.3 LTS, and Unity 6.
- Render Pipelines: Fully compatible with URP, HDRP, and the Built-in Render Pipeline.
- Workflow: Physically Based Rendering (PBR) Standard workflow for realistic bone and shadow textures.
- Mobile & VR Ready: Optimized low-to-mid poly geometry for high performance on all platforms.
As listed on the Asset Store.