PP# Asset Store Listing - Copy/Paste Reference
## Package Name
Package Name
AnimBinder
Short Description
Automatically updates editable Unity animation clip paths when GameObjects are renamed or moved in the hierarchy. No more manual path fixing.
Full Description
AnimBinder — Never Fix Broken Animation Paths Again
Every Unity developer knows the pain: you rename or move a GameObject in the hierarchy, and suddenly your animation clips show yellow Missing! warnings.
Instead of digging through clips manually and fixing broken binding paths one by one, AnimBinder keeps editable animation clip paths in sync automatically.
Simply add the AnimBinder Root component to your hierarchy root. AnimBinder watches for rename and reparent changes under that root and updates affected animation clip binding paths, so the same animation data continues targeting the correct objects.
Key Features
How It Works
Important Safety Note
AnimBinder repairs animation bindings by updating the clip paths that point to renamed or moved GameObjects.
You can rename or reparent GameObjects under an AnimBinder Root, and AnimBinder updates the affected animation references so they continue pointing to the intended objects.
The animation data itself is preserved. Your keyframes, curves, timing, and animated values are not recalculated or rewritten - they continue to drive the intended objects through the updated paths.
AnimBinder only patches animation clip binding paths. It does not rewrite your animation curves, change animated values, or add runtime behavior.
AnimBinder does not currently include a built-in undo system. Before using Force Repair or applying repairs across many clips, we recommend using source control or making a backup of your project/animation clips.
Compatibility Notes
AnimBinder is designed for editable Unity animation clips.
Imported or read-only animation clips, such as clips embedded inside FBX/model assets, may need to be extracted, duplicated, or made editable before AnimBinder can patch their binding paths.
For best results, keep the animated objects and relevant Animation/Animator components under the same tracked AnimBinder Root.
Requirements.
What’s Included
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## Checklist Before Submission
- [ ] Test on Unity 2021.3 LTS
- [ ] Test on Unity 6
- [ ] Test on Windows (if possible)
- [ ] Test on macOS
- [ ] Verify all .cs files compile without errors
- [ ] Verify animations still play correctly after path updates
- [ ] Prepare 3-5 screenshots
- [ ] Record demo video
- [ ] Fill in [YOUR_EMAIL] in documentation
- [ ] Fill in support contact info
- [ ] Review Asset Store publisher guidelines: https://assetstore.unity.com/publishing