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- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.3.10 or later
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- 8.8 MB
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Toon Shaders Bundle
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The Toon Shaders Bundle is a pack of shaders designed to add impactful and highly customizable visual effects to games made in Unity.
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About this asset
The Toon Shader Bundle is a pack of shaders designed to add impactful and highly customizable visual effects to games made in Unity. The pack includes a wide variety of effects inspired by fantasy, science fiction, RPG and arcade game styles, allowing you to instantly transform the appearance of characters, enemies or NPCs.
All effects are designed to be easy to use, highly configurable, and compatible with modern pipelines, enabling developers to quickly integrate advanced visual effects into their projects without the need for additional programming.
This pack is ideal for 3D or 2.5D games, rapid gameplay prototyping, visual power-ups, status effects, special abilities and visual feedback to the player.
From the publisher's Asset Store listing.
Technical details
Effects Included
The pack includes more than 30 ready-to-use shaders, covering different types of visual effects:
- Glitter – Creates small sparkles that reflect depending on the camera angle.
- Shield – Creates a shield surrounding the object, with emissive glow or animated patterns.
- Dithered Transparency – Simulates transparency using dithering (stippling) patterns as the camera approaches the subject.
- Color Cycle – Continuous cycle of emissive colors inspired by classic power-up effects.
- Color Isolation - This shader implements a selective desaturation effect that isolates a specific color from the texture, transforming the rest of the image into shades of gray.
- Crystal – Replaces the character's appearance with a crystalline structure.
- Noise Dissolve – Progressively dissolves the mesh using procedural masks or noise textures. (3 variations)
- Drawing Effect – Transforms the object into something similar to an illustrated drawing or sketch.
- Fade – Smooth disappearance of the character through gradual transparency.
- Stylized Ice – Simulates the character's freezing, adding the appearance of ice with a cold shine, transparency and possible crystals.
- Custom Shadows - This shader applies stylized patterns directly to the shadows of a 3D model, allowing you to replace traditional shading with a custom artistic texture.
- Directional Gradient - This shader implements a dynamic color mapping effect that uses an animated gradient texture (Color Ramp) to create fluid color transitions.
- Desaturation – Removes all saturation from the object's colors, converting the material to grayscale.
- Halftone – Imitates comic book printing using dot patterns that vary depending on the lighting.
- Color Highlight– Visually highlights the object through regular pulsations or programmed pulsations.
- Hologram – Simulates a holographic projection with animated digital lines, emissive glow and possible visual flaws (glitch). Ideal for characters, holographic NPCs or futuristic interfaces.
- Color Inversion – Completely inverts the object’s colors.
- Lowpoly Glitch - This shader implements a procedural geometric segmentation effect, which uses vertex positions and mathematical operations to create a visual division of the mesh into distinct sectors.
- Invisibility – Reduces or removes the character's visibility using transparency, environmental distortion, and an optional Fresnel effect.
- Paper – Gives the appearance of paper, simulating an illustration texture.
- Dissolve Pixel – Disintegrates the character into pixels or digital blocks, creating a digitization or dematerialization effect.
- Pixelization – Applies intense pixelization to the object, similar to visual censorship.
- Potion Effects – Set of visual effects that indicate buffs and debuffs, such as colored aura, animated glow or stylized textures.
- Sand – Transforms the character into sand, with small crystals that shine as the camera moves.
- Twist Dissolve – Distorts and collapses the mesh in a twisting motion before disappearing.
- Slime – Transforms the character into a slimy or gelatinous surface.
- Stylized Snow – Covers the character with accumulated snow, creating a cold or frozen appearance.
- Stylized Glass – Transforms the character into a stylized glass material with transparency, reflections and shine.
- Stylized Metal – Stylized metallic material with reflections and shine.
- Wireframe Glitch - This effect uses procedural manipulation to create a visual distortion that alternates between a solid mesh and a fragmented wireframe representation.
- X-Ray – Allows you to view the interior of objects or characters through the mesh, simulating X-ray vision. Widely used to highlight silhouettes through walls or reveal internal structures.
Main Features
- Wide variety of visual effects
- Fully parameterizable in Material Inspector
- Easy integration into existing projects
- Ideal for gameplay effects and power-ups
Each shader has parameters that allow you to adjust:
- intensity of the effect
- animation speed
- colors
- transparency
- texture patterns
- direction and scale of effects
Compatibility
- Unity URP
- Works with Shader Graph
Package Contents
The package includes:
- More than 30 shaders
- Example materials
- Demo scenes
- Test characters to preview the effects
- Organized parameters for easy configuration
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.10f1 | Not listed | Compatible | Not listed |
All effects were made in version 14.0.11 of URP and Shader Graph. This makes them compatible with the following versions:
- Unity 2022.2 (URP 15)
- Unity 2023.1 (URP 16)
- Unity 2023.3 (URP 16)
- Unity 6+ (URP 17)
As listed on the Asset Store.