Deterministic Command Engine – Undo, Redo & Replayable Gameplay View on Asset Store (opens in new tab)

Package details

Latest version
1.0.3
Last updated
First released
Unity version
2022.3.62 or later
Package size
3.6 MB
Files
95
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4
Views in the past week
6

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Deterministic Command Engine – Undo, Redo & Replayable Gameplay

by JFCreative (opens in new tab)

2 ratings, too few to average

  • Price drop

Deterministic Command Engine for undo/redo, replay, turn and tick-based gameplay. Built for scalable systems, custom runtime editors, puzzle games, RTS, and deterministic game architectures.

Discount -40% Previous price $49.99 Price $29.99

Get 40% off on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Deterministic Command Engine – Undo, Redo & Replayable Gameplay, 6 months Current $29.99; lowest $24.99; highest $49.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.0.1 released 8 May 2026 v1.0.1 Version 1.0.2 released 15 May 2026 Version 1.0.3 released 19 May 2026

Asset preview

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Deterministic Command Engine – Undo, Redo & Replayable Gameplay screenshot 1

Deterministic Command Engine – Undo, Redo & Replayable Gameplay screenshot 1

About this asset

🎮 WebGL Demo 🎮

Stop rebuilding undo, replay, and deterministic state from scratch.

Every puzzle, card, turn-based, and strategy project needs the same foundation — a clean way to execute, undo, and replay game actions predictably. Without it you end up with fragile state management, unreliable replays, and an undo stack that breaks under edge cases.

The Deterministic Command Engine gives you that foundation out of the box.

Built for:

  • Puzzle, card, and board games — undo/redo and replay ready from day one
  • Turn-based and strategy games — structured tick-based execution and state control
  • RTS and simulation projects — deterministic architecture designed for scale
  • Custom runtime editors — full undo/redo stack with UI Toolkit and uGUI support

What's included:

  • Command pattern architecture with tick-driven and turn-based execution
  • Full undo/redo stack — ready-to-use for both uGUI and UI Toolkit
  • Replay system built on deterministic design
  • Debug editor window for inspection and testing
  • Sample projects: UI integration, puzzle game, card game

🎮 Try the WebGL Demo — see it running before you buy.

📄 Documentation · 💬 Discord

From the publisher's Asset Store listing.

Technical details

  • Tick-based execution system
  • Turn-based execution system
  • Command pattern architecture
  • Undo / Redo support
  • UI Toolkit support
  • Replay system
  • Deterministic design
  • Designed for extensibility
  • Includes sample projects
  • Includes Unity UI integration sample
  • Includes UI Toolkit integration sample
  • Includes puzzle & card game examples
  • Editor window for debugging and inspection
  • The deterministic architecture also makes it suitable as a foundation for lockstep-style multiplayer systems

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.