XRCore Training Toolkit – Guided XR Training for Unity View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
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Unity version
6000.3.10 or later
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70 KB
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XRCore Training Toolkit – Guided XR Training for Unity

by SPL (opens in new tab)

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Production-ready guided XR training runtime for procedural workflows, validator-driven progression, and intelligent user guidance in Unity XR.

Price $59.00

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Price history

Last 6 months

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Price history for XRCore Training Toolkit – Guided XR Training for Unity, 6 months Current $59.00; lowest $41.30; highest $59.00 in this period. $0 $50 $100 Jul Aug Sep Oct Nov

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XRCore Training Toolkit – Guided XR Training for Unity screenshot 1

XRCore Training Toolkit – Guided XR Training for Unity screenshot 1

About this asset

XRCore Training Toolkit is a production-ready guided training runtime for Unity XR built on top of the XRCore Spatial AI framework.

The toolkit transforms XR scene prototypes into structured, reusable, and measurable training workflows through scenario orchestration, validator-driven progression, runtime feedback systems, and modular interaction architecture.

Where XRCore SDK provides the event-driven runtime foundation for perception, reasoning, and XR interaction, XRCore Training Toolkit adds the guided workflow layer required for industrial training, onboarding, procedural simulations, and context-aware XR assistance.

Developers can create XR training experiences using reusable scenarios, modular validators, and runtime-configurable profiles instead of duplicating scene-specific interaction logic.

XRCore Training Toolkit includes:

• Scenario and step orchestration systems

• Validator-driven training progression

• Runtime instruction and feedback UI

• Highlight and audio guidance systems

• No-code training profiles and preset switching

• Runtime diagnostics and watchdog recovery

• Session telemetry and JSON export

• Industrial XR demo scenes and onboarding workflows

• One-click Setup Wizard for rapid XR project integration

The toolkit supports modular validation workflows including:

• Object focus validation

• Grab interaction validation

• Placement validation

• Custom interaction signals and runtime events

XRCore Training Toolkit is designed for:

• Industrial XR training

• Guided onboarding experiences

• Procedural XR workflows

• Operational assistance systems

• Simulation-based learning

• Context-aware XR guidance

The architecture is compatible with Built-in, URP, and HDRP and supports Unity XR projects using OpenXR and XR Interaction Toolkit.

XRCore Training Toolkit requires XRCore SDK and is designed as part of the XRCore ecosystem alongside future modules for assessment, authoring, voice guidance, contextual memory, and advanced perception systems.

From the publisher's Asset Store listing.

Technical details

Core Features

• Production-ready guided XR training runtime built on top of XRCore SDK

• Scenario-based workflow architecture with validator-driven progression

• XRTrainingScenarioRunner for structured training orchestration and step execution

• Modular validator system for focus, grab, placement, and custom interaction workflows

• Runtime instruction, progress, highlight, and audio feedback systems

• No-code training profiles with runtime preset switching support

• Runtime diagnostics, watchdog recovery, and feature degradation systems

• Session telemetry with JSON export and SHA-256 integrity validation

• Dual input backend support (Legacy Input Manager + Input System)

• One-click Setup Wizard for XR project configuration and onboarding

• Industrial XR training demo scenes and onboarding samples included

• Compatible with Built-in Render Pipeline, URP, and HDRP

Technical Highlights

• Event-driven runtime architecture integrated with XRCoreEventBus

• Modular workflow system designed for scalable XR training experiences

• Extensible validator pipeline for reusable procedural training logic

• Runtime-oriented architecture with diagnostics, recovery, and health monitoring

• Provider-style interaction and signal abstraction for custom XR workflows

• Compatible with Unity XR, OpenXR, and XR Interaction Toolkit

• Runtime telemetry and session export systems for training analytics

• Asset Store-ready package organization with separated runtime, editor tooling, diagnostics, and samples

• Designed as part of the XRCore ecosystem alongside future assessment, authoring, voice, and contextual XR modules

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Compatible Compatible

XRCore Training Toolkit requires XRCore SDK and is designed to extend its event-driven Spatial AI runtime architecture. 

The toolkit is render-pipeline agnostic and compatible with Built-in, URP, and HDRP. Supports Unity XR projects using OpenXR and XR Interaction Toolkit with both Legacy Input Manager and Input System backends.

As listed on the Asset Store.