VAT Baker OFFICIAL SALE

VAT Baker is a Vertex Animation Texture system for Unity DOTS/Entities that:

  • Bakes standard mesh animations into GPU textures for GPU-driven playback
  • Runtime playback via ECS systems - highly performant for thousands of animated entities
  • Multiple animation clips per model with crossfade blending
  • Configurable frame rates: 12, 24, 30, or 60 fps
  • URP shaders included: Lit and unlit variants
  • Animation events: Dispatch system for triggering gameplay events

Customizable aspects: Frame rate, clip selection, crossfade duration, material properties via ECS components, and the shader system itself.

Suitable for: Games requiring high entity counts with animations - strategy games, MMO/RPGs, simulations, or any project needing GPU-accelerated character/animation playback at scale where traditional skinned meshes would bottleneck performance.