Play Mode State Saver View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.33 or later
Package size
81 KB
Files
4
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6

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Play Mode State Saver

by TricoCat Labs (opens in new tab)

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Save values modified during Play Mode and apply them back to Edit Mode for Scene objects in Unity.

Price $4.99

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Price history

Last 6 months

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Price history for Play Mode State Saver, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

Asset preview

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Play Mode State Saver screenshot 1

Play Mode State Saver screenshot 1

About this asset

Play Mode State Saver is a lightweight Unity Editor tool that allows developers to apply values modified during Play Mode back to Edit Mode.

During runtime testing, developers often tweak component values to fine-tune gameplay or behaviour. Normally these changes are lost when Play Mode stops, requiring manual re-entry of values.

This tool eliminates that workflow friction by allowing selected component values to be saved and automatically applied after exiting Play Mode.

Play Mode State Saver is designed specifically for Scene-based workflows and helps improve iteration speed during development.

Key benefits:

• Commonly used components such as Transform (Position, Rotation, Scale) are fully supported.

• Save component values modified during Play Mode  

• Automatically apply values after exiting Play Mode  

• Works with Scene GameObjects and Prefab Instances in a Scene  

• Full Undo support for safe workflows  

• Optional verbose logging for debugging

This tool focuses on simplicity and reliability and integrates directly into the Unity Editor without external dependencies.

Menu path:

Tools → TricoCat → Play Mode State Saver

From the publisher's Asset Store listing.

Technical details

Supported property types:

• int

• float

• bool

• enum

• Vector2

• Vector3

• Color

• Quaternion

• ObjectReference

Compatibility:

• Unity 2021.3 LTS or newer

• Compatible with Unity 6+

Notes:

• Designed for Scene GameObjects

• Prefab Instances in Scenes are supported

• Prefab Assets in the Project window are not supported

• Prefab Mode editing is not supported

• Some complex serialized structures (deep arrays or lists) may not be saved

Logging:

Console logs use the prefix:

[TricoCat][PlayModeStateSaver]

Compatibility

This tool is an Editor utility and does not depend on any specific render pipeline.

It works independently of Built-in, URP, HDRP, or Custom Render Pipelines.

As listed on the Asset Store.