FrostBoard - Kanban Task Management View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.60 or later
Package size
306 KB
Files
82
Favorites
4
Views in the past week
10

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$19.99 on

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FrostBoard - Kanban Task Management

by Frostember Studios (opens in new tab)

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  • Price drop

FrostBoard brings a native Kanban board into the Unity Editor. Plan tasks, track progress, manage your team, and ship your game without ever leaving Unity.

Discount -50% Previous price $39.99 Price $19.99

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Price history

Last 6 months

USD
Price history for FrostBoard - Kanban Task Management, 6 months Current $19.99; lowest $19.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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FrostBoard - Kanban Task Management screenshot 1

FrostBoard - Kanban Task Management screenshot 1

About this asset

Welcome to FrostBoard a fully-featured project management tool built

directly into your Unity Editor.

Stop switching between Trello, Notion, and sticky notes. Stop losing

context every time you alt-tab out of Unity. Everything your team needs

to stay organized lives exactly where you work.

Built from the ground up with Unity 6's UI Toolkit, FrostBoard feels

completely native to the Editor. It's snappy, keyboard-driven, and

designed for solo developers and small teams who want professional-grade

task tracking without the overhead of external tools.

DOCUMENTATION | YOUTUBE | FORUM

🔥 Key Features

  • Zero Context-Switching: Your entire project board lives inside Unity. Open FrostBoard, manage it, close it never leave the Editor.
  • Drag-and-Drop Kanban: Unlimited columns, full card and column reordering, inline Add Task / Add Column buttons, and visual WIP limit indicators per column.
  • Rich Task Cards: 3 display modes (Compact, Normal, Detailed). Toggle 9 fields per card Priority, Labels, Story Points, Due Dates, Subtasks, Comments, Assignee, Dependencies, and Task Type. Overdue highlighting, subtask progress bars, and card aging for stale tasks.
  • Task Detail Panel: A full-screen slide-in panel with every field your team needs. Fibonacci story point quick-pick (1–21), integrated calendar date picker, subtasks with checkboxes, timestamped comments, and Blocked by / Blocking dependency tracking.
  • Swim Lanes: Group your board by Assignee, Priority, or Task Type in one click. Column headers stay visible at all times.
  • Team Members: Define your team once — name and color. Assignees become a clean dropdown, and color-coded avatars appear on every card automatically.
  • Full Undo / Redo: Every board action is undoable with descriptive tooltips ("Undo: Move task to Done"). Nothing is ever accidentally lost.
  • Archive & Templates: Archive tasks off the board without deleting them. Restore anytime. Save any task as a reusable template and spawn it via right-click.
  • Multi-Select & Batch Actions: Ctrl+Click to select multiple cards. Batch delete, move, or archive in one action.
  • Keyboard-First: Ctrl+Z Undo, Ctrl+N New Task, Ctrl+F Search, Arrow Keys to navigate, Delete to remove. Full shortcut reference built-in (Ctrl+Shift+/).
  • Smart Search & Filters: 250ms debounced text search across title, description, and assignee. Priority and label filter dropdowns. "Showing X of Y" status bar.
  • Zoom Support: Scale the board from 60% to 150% with Ctrl+Scroll. Zoom level persists between sessions.

💾 Persistence & Performance

FrostBoard auto-saves on every change via batched EditorApplication.delayCall. JSON-based save file lives inside your project. Data versioning with automatic migration chain ensures your board survives every update. Debounced search, lazy board rebuilds, and zero reflection overhead keep everything fast.

Questions?

[email protected]

From the publisher's Asset Store listing.

Technical details

🏗️ Core Architecture & Features:

  • UI Framework: Built entirely with Unity UI Toolkit (USS + C# programmatic, no UXML). Feels native to the Editor at every level.
  • Architecture: MVC + Command Pattern for clean separation of concerns and predictable state management.
  • Undo / Redo: LinkedList-based CommandHistory with descriptive action labels. Persists across all board operations.
  • Persistence: JSON serialization via JsonUtility with a versioned migration chain (v1.0 → v1.6). Auto-save is batched via EditorApplication.delayCall to prevent save-on-every-keystroke overhead.
  • Performance: Debounced search (250ms), lazy RebuildBoard() calls, ScrollerVisibility.Auto to prevent layout shifts, CSS transitions for smooth animations at zero CPU cost. No reflection, no serialization overhead.
  • GC Optimized: No unnecessary allocations during board interaction or card rendering.
  • Settings, Archive & Shortcuts: Implemented as standard IMGUI Editor Windows for maximum Editor compatibility.
  • Assembly Definitions: Fully isolated compile times via .asmdef files.

🔗 Dependencies & Requirements:

  • Unity 6000.3 or newer (UI Toolkit required)
  • Compatible with Built-In, URP, and HDRP render pipelines
  • Editor-only zero runtime overhead, no impact on build size
  • Works with any project type and any game genre

📂 What's Included:

  • Full C# source code
  • USS stylesheets (dark theme, CSS variable-based)
  • JSON data file (auto-created on first use)
  • Unit tests (NUnit, EditMode)
  • Assembly definition files

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.2f1 Compatible Compatible Compatible Compatible
6000.0.60f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.