Ever accidentally deleted a prefab, material, texture, or folder and then had to search through Git, backups, or old project copies to recover it? Recycle Bin solves that.
Instead of deleting assets permanently, Recycle Bin moves them into a dedicated trash system inside the Unity Editor. You can browse deleted items with previews, timestamps, file sizes, and asset type labels, then restore them to their original location with a single click.
It works the way you would expect from a desktop recycle bin, but is designed specifically for Unity workflows and the asset pipeline.
Recycle Bin helps reduce mistakes, speed up recovery, and make project cleanup much safer — especially during rapid iteration, refactoring, or content-heavy production.