GPU Runtime Terrain Editor View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
7.1 MB
Files
63
Favorites
6
Views in the past week
3

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$37.80 on

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GPU Runtime Terrain Editor

by Black Soap Games (opens in new tab)

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GPU Runtime Terrain Editor edits terrain at runtime using compute shaders to achieve blazing fast performance. It's is the best starting point out there for GPU based terrain editing.

Price $54.00

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Price history

Last 6 months

USD
Price history for GPU Runtime Terrain Editor, 6 months Current $54.00; lowest $54.00; highest $54.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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GPU Runtime Terrain Editor screenshot 1

GPU Runtime Terrain Editor screenshot 1

About this asset

Using comptue shaders to modify the terrain's heightmap and splatmaps giving the best performance you can get. With this performance you can edit heightmap of any resolution.

You can use it as an starting point for your own terrain editor. Or you can contact me for collaboration and support.

Features:-

 - Editing Heightmap.

 - Editing Splatmaps.

 - Built in Brushes (Raise, Lower, Flat, Smooth, Erase, Paint).

 - Save Load - Snapshots.

 - Blazing Fast Performance !

 - Easy Custom Brush Creation.

From the publisher's Asset Store listing.

Technical details

It manages performance by using compute shaders to directly modify the terrain maps on the gpu. And only updates the cpu side of the terrain when required.

The code is simple is modify and expand.

It is to be used with a single terrain.

The videos on the assets store page were recorded in HDRP.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Compatible

It's compatible with URP and HDRP.

But the demo scene contains terrain using URP's terrian material. To run the demo scene on HDRP, You will have to replace it with HDRP's terrain material.

As listed on the Asset Store.