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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 10.4 MB
- Files
- 11
- Favorites
- 8
- Views in the past week
- 5
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- Lowest recorded
- $9.99 on
Keywords
Distance Based Pixalator - 3D Scenes to Pixels
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Distance Based Pixalator - 3D Scenes to Pixels screenshot 1
About this asset
A dynamic pixelation system based on distance. It pixelates objects in the scene at different resolution levels depending on their distance from the camera. Designed specifically for perspective cameras, it provides separate resolution control for each distance range. This way, you can pixelate all your 3D scenes.
✨ FEATURES
- Distance-Based Pixelation
Each pixel is rendered at a different level of pixelation based on its distance from the camera. You have full control over which resolution is applied at specific distances.
- Perspective Camera Support
Not dependent on orthographic projection. Works seamlessly with perspective cameras to deliver a natural, depth-aware pixelation effect in 3D scenes. Orthographic mode is also supported.
- Customizable Distance Mapping
You can manually adjust threshold values for each distance range in the scene.
- Level-Based Resolution Control
Define a unique pixel size for each distance level. This allows closer objects to appear sharper while distant objects appear at lower resolution.
- No Shader Required
Works with your existing materials without requiring any shader modifications.
- Easy installation
You can set it up in just a few seconds and start using it right away.
🧩 COMPATIBILITY
- Unity 6.x
- Unity 2022+
From the publisher's Asset Store listing.
Technical details
Included:
- 2x Shader (Perpective & Orthographic)
- 2x Material
- Demo Scene
- Documentation
Notes
Tranparant Shaders: Transparent materials are not written to the depth buffer, so they are rendered last. Because of the rendering order, objects using transparent shaders (such as water shaders) may become invisible. Therefore, avoid using transparent shaders. However, you can use alpha clipping instead.
Anti-Aliasing: Using additional anti-aliasing is not recommended, as it can distort the pixel structure and negatively affect visual quality.
Thin Objects: Very small details such as wires, grass, or thin fences may disappear or render incorrectly during pixelation. You may need to thicken or scale such models.
Subpixel Limitation (Perspective Camera): Due to perspective projection, perfectly stable (grid-locked) pixel alignment is not possible. Objects at different depths move at different speeds, which can cause slight shifts.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.63f1 | Not listed | Compatible | Not listed |
| 2022.3.62f3 | Not listed | Compatible | Not listed |
As listed on the Asset Store.