Canley Haptics Lite with Visual Scripting View on Asset Store (opens in new tab)

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Latest version
1.1.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
1.0 MB
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35
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Canley Haptics Lite with Visual Scripting

by Canley Utilities (opens in new tab)

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Premium qualitative haptics for C# & Visual Scripting. Trigger 7 native iOS/Android styles with one node. Includes a detailed masterclass demo & manual. Unity 6 verified. No-code tactile perfection.

Price $10.00

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Price history

Last 6 months

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Price history for Canley Haptics Lite with Visual Scripting, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Aug Sep Oct Nov Version 1.1.1 released 14 Jul 2026 v1.1.1

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Canley Haptics Lite with Visual Scripting screenshot 1

Canley Haptics Lite with Visual Scripting screenshot 1

About this asset

The Premium, Qualitative Haptic Solution for Unity Mobile — Now with Full Visual Scripting Support.

Here are intuitive, plain English haptics that help you see just what your end-users will feel.

Canley Haptics Lite is a high-performance, zero-allocation engine that replaces complex vibration calls with plain-English presets like Soft Bump and Triple Pulse.

This Visual Scripting Edition includes the full C# API plus a premium suite of custom nodes, allowing you to build professional tactile feedback directly in your graphs without writing a single line of code.

Why Choose Canley Haptics?

  • Qualitative Mapping: Trigger "Styles" that automatically route to native iOS Taptic Engines and Android 11+ Composition Primitives for "Apple-sharp" feedback on flagship devices.
  • Haptic Style Selector: A custom literal node featuring a header-integrated dropdown. Pick your tactile vibe directly on the node—no more navigating the inspector.
  • Educational Demo Scene: Includes a masterclass in clean graph architecture. Learn to use modular event arguments, color-coded logic groups, and rhythmic "Pulse Loops" with built-in safety fail-safes.
  • Unity 6 Verified: Fully optimized for the latest engine versions and integrated Visual Scripting workflows.
  • Zero Config: Nodes appear automatically in the fuzzy finder. No manual "Type Option" management required.

Platform Support

  • iOS: iPhone 7 and newer (Taptic Engine).
  • Android: API Level 30+ for Composition Primitives, with intelligent fallbacks for older devices.
  • Universal: One node handles both platforms automatically.

Documentation

Includes quick setup guides followed by detailed, tutorial-style documentation across two manuals, covering everything from initial setup to advanced tactile design theory. Online documentation also.

Support: [email protected]

From the publisher's Asset Store listing.

Technical details

Technical Specifications

Visual Scripting Integration:

  • Custom Node Library: Fully integrated nodes for triggering haptics, toggling global states, and reading engine status.
  • Haptic Style Selector: A dedicated literal node featuring a custom header-integrated dropdown for rapid design iteration.
  • Dynamic Output Variables: Nodes provide real-time data (Style Played, Is Enabled) to drive dynamic UI and feedback logic.
  • No-Code Configuration: Custom nodes are automatically included in the Visual Scripting fuzzy finder; no manual Type Option management required.

Core Architecture & Performance:

  • Static Implementation: No persistent GameObjects or "Manager" prefabs required. The engine is accessible via C# static calls or Visual Scripting nodes.
  • Mobile-First Footprint: Total asset size is <1Mb. Extensive use of conditional compilation ensures mobile-specific code is stripped from PC/Mac builds.
  • Namespace Protection: All logic is contained within Canley.Utility.Haptics to prevent naming collisions.

Native Bridge Integration:

  • iOS: High-fidelity bridge to Objective-C utilizing UIImpactFeedbackGenerator and UINotificationFeedbackGenerator.
  • Android (Triple-Tier Engine):
    Flagship (API 30+):
    Leverages Composition Primitives for ultra-sharp, mechanical feedback on modern actuators.
    Modern (API 26-29): Utilizes VibrationEffect waveforms for crisp tactile responses.
    Legacy: Precise millisecond pulsing for maximum backward compatibility.
  • Automatic Permission Injection: Automatically ensures the VIBRATE permission is included in the final Android manifest without manual intervention.

Unity 6 & Input Compatibility:

  • Unity 6 Verified: Fully optimized for the new integrated Visual Scripting workflow and TextMesh Pro resource requirements.
  • Input Migration Tool: Automated Editor utility to update EventSystem components for projects using the New Input System.

Package Includes:

  • Core Native Bridges (C#, Objective-C, Java).
  • 7 Qualitative Haptic Styles (Soft Bump through Triple Pulse).
  • Custom Visual Scripting Node Suite.
  • Masterclass Demo Scene featuring color-coded graph architecture.
  • 15 Pages of Documentation (Core User Manual + Visual Scripting Module Guide).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

Fully compatible with Built-in, URP, and HDRP. As a pure C# utility, the core logic is UI-agnostic and remains isolated from the rendering pipeline. The included Demo uses TextMesh Pro to ensure high-fidelity visual consistency across all modern pipelines.

Verified for Unity 6; follows SRP standards for clean dependency management via Assembly Definitions.

As listed on the Asset Store.