AI Horror Enemy Toolkit (AIHET) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.4 or later
Package size
74 KB
Files
9
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2
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AI Horror Enemy Toolkit (AIHET)

by xytrah studios (opens in new tab)

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AI Horror Enemy Toolkit is a Unity 3D enemy AI system for horror and stealth games featuring vision, hearing, suspicion, search, chase, and patrol.

Price $15.00

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Price history

Last 6 months

USD
Price history for AI Horror Enemy Toolkit (AIHET), 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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AI Horror Enemy Toolkit (AIHET) screenshot 1

AI Horror Enemy Toolkit (AIHET) screenshot 1

About this asset

AI Horror Enemy Toolkit is a reusable single-file enemy AI controller for Unity built for horror, stealth, and tension-heavy gameplay. The system focuses on believable behavior rather than cheating or using perfect information.

The AI uses cone-based sight, sound detection, memory of last known target information, suspicion escalation, investigation, patrol, search routines, blind chase, close-range reacquire, and optional experimental prediction and intercept behavior. It is designed to feel more human, readable, and responsive during pursuit.

The asset includes a custom inspector with grouped controls, runtime debug tools, configurable state tuning, and UnityEvents for common gameplay hooks. It works well for developers who want either a simple drop-in enemy or a more advanced hunter-style pursuer with expandable behavior.

From the publisher's Asset Store listing.

Technical details

  • Single-file 3D enemy AI controller for Unity
  • Custom tabbed inspector for cleaner setup and tuning
  • Cone-based sight detection with line-of-sight checks
  • Tagged AudioSource hearing system with uncertainty
  • Suspicion system with escalation thresholds and decay
  • Memory system for last known position, direction, and confidence
  • Investigation and search states with logical transitions
  • Patrol system with waypoint support and randomized waypoint completion
  • Blind chase and close-range reacquire behavior
  • Optional experimental prediction and intercept system
  • NavMeshAgent-based navigation
  • Runtime NavMesh build hook support
  • Debug gizmos for vision, hearing, memory, search, and prediction
  • UnityEvents for detection, search, chase, sound, target loss, and state changes
  • Suitable for stealth, horror, and pursuit-focused Unity 3D projects

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.4f1 Compatible Compatible Compatible

As listed on the Asset Store.