Improved Impostor helps you turn complex meshes into distance-friendly impostors: the editor captures your object from many directions, packs those views into one atlas, and the included runtime shaders pick the best frame from the camera—so you get stable silhouettes and lighting far away without paying for full geometry.
Why use impostors?Rendering full meshes at distance is wasteful. Impostors replace distant objects with a single quad and a smart shader, dramatically reducing draw call and polygon costs while maintaining visual quality that simple billboards can't match.
Highlights
The typical workflow takes under a minute: Tools → Improved Impostor Baker → assign a Target with a Renderer → adjust grid, framing, and outputs → Bake Impostor. Assets are written to your output folder as textures and a material you can drop into the scene or a prefab.