Prismatica is a complete gradient and liquid fill shader pack for Unity 6, hand-written in HLSL for both URP and HDRP. It covers every surface type — 3D meshes, 2D sprites, UI Canvas elements, and skyboxes — with a polished custom inspector, zero texture dependencies, and full SRP Batcher compatibility.
No Shader Graph. No package dependencies. Drop it in and it works.
Requires Unity 6 or above. Supports URP and HDRP. Built-in RP not supported (Unity 6 deprecates it).
Try the interactive browser demo before you buy: