Dungeon MiniMap System - Procedural Dungeon Ready, Fog of War, Auto Scaling View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
69 KB
Files
36
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1
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3

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Keywords

Dungeon MiniMap System - Procedural Dungeon Ready, Fog of War, Auto Scaling

by BotamochiGames (opens in new tab)

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A modular 2D minimap system for Unity, Includes Fog of War, player tracking, automatic UI scaling, and an abstract data provider workflow for easy integration with custom dungeon generators.

Price $19.99

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Last 6 months

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Price history for Dungeon MiniMap System - Procedural Dungeon Ready, Fog of War, Auto Scaling, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Dungeon MiniMap System - Procedural Dungeon Ready, Fog of War, Auto Scaling screenshot 1

Dungeon MiniMap System - Procedural Dungeon Ready, Fog of War, Auto Scaling screenshot 1

About this asset

Dungeon MiniMap System is a professional 2D minimap solution for Unity projects that use procedural or runtime-generated dungeons.

Unlike simple minimap overlays, this package is designed to work with dynamically created rooms and corridors through an abstract provider interface, making it easier to integrate into your own generation pipeline. It includes discovery-based Fog of War, automatic icon scaling based on world size, player tracking, and a clean UI workflow suitable for both gameplay and debugging.

This asset is a strong fit for roguelikes, dungeon crawlers, horror exploration games, and any project that needs a reliable minimap for non-static level layouts.

From the publisher's Asset Store listing.

Technical details

Key Features

  • Built for procedural and runtime-generated dungeons
  • Fog of War / discovery tracking
  • Real-time player position tracking
  • Automatic UI scaling based on tracked object size
  • Support for rooms, corridors, player, and custom map categories
  • Abstract IMapDataProvider workflow for flexible integration
  • ScriptableObject-based settings for category colors, icon sizes, and discovery behavior
  • One-click demo scene setup for faster onboarding
  • Modular structure suitable for extension and production use

Ideal Use Cases

  • Roguelikes
  • Dungeon crawlers
  • Exploration-heavy games
  • Projects with runtime-generated maps
  • Developer debug maps and player-facing minimaps

Included

  • Core minimap scripts
  • Sample scripts
  • Demo setup tool
  • Configurable settings asset
  • README / setup guide

Notes

  • Discovery state is managed in memory by default
  • Save/load support for discovered areas can be added through your own trackable implementation
  • Designed to integrate with custom dungeon generators through a provider interface

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.9f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.