CosterGraphics Outline System Pro View on Asset Store (opens in new tab)

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Latest version
1.3.0
Last updated
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Unity version
6000.3.20 or later
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12.8 MB
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CosterGraphics Outline System Pro

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CosterGraphics Outline System Pro for the Universal Render Pipeline. A highly versatile and easy to modify system for rendering professional Screen-Space Edge Detection Outlines.

Price $128.81

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Price history

Last 6 months

USD
Price history for CosterGraphics Outline System Pro, 6 months Current $128.81; lowest $90.17; highest $128.81 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 16 Jun 2026 v1.1.0 Version 1.2.0 released 17 Jul 2026 v1.2.0 Version 1.3.0 released 4 Sep 2026 v1.3.0

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CosterGraphics Outline System Pro screenshot 1

CosterGraphics Outline System Pro screenshot 1

About this asset

CosterGraphics Outline System Pro for the Universal Render Pipeline A highly versatile and easy to modify system for rendering professional Screen-Space Edge Detection based (selection) Silhouette Outlines, Contour Outlines and Overlays, around and onto any 3D model in the Unity game engine.

Fully utilizes the Unity Render Graph API and Shader Graph shaders, to efficiently render sharp and technical, or highly stylized NPR outlines, onto selected GameObjects only, or onto the entire scene.

Includes a full Collection of Shader Graph Outline shaders and many other full-screen edge detection and overlay effects for full-screen NPR styles and sci-fi effects.

From the publisher's Asset Store listing.

Technical details

CosterGraphics Outline System Pro for the Universal Render Pipeline

A highly versatile and easy to modify system for rendering professional Screen-Space Edge-Detection based selection Silhouette Outlines, Contour Outlines and Overlays around and onto any 3D model in the Unity game engine.

Fully utilizes the Unity Render Graph API and Shader Graph shaders, to efficiently render sharp and technical, or highly stylized NPR outlines, onto selected GameObjects only, or onto the entire scene.

Also includes many other full-screen edge detection and overlay effects for full-screen NPR styles and sci-fi effects.

The Outline System is organized into Five Tiers of complexity:

Simple, Basic, Advanced, Pro and Hyper, each building onto the previous with increasing complexity, features, and capabilities. This tiered structure ensures flexibility and scalability: you can start with simple outlines and upgrade as needed, with full backward compatibility.

The System comes with Five Scriptable Renderer Features for drawing the outlines, an entire Collection of Composite outline Shader Graph shaders that are carefully organized, and one Monobehaviour Outline3D component that can be added to any GameObject to mark it as an outline receiver and to instantly enable the outlines. (No Layers required!)

Each Tier of the Outline System adds the following new features:

Simple Tier Features:

+ Renderer Feature IDs (Render different objects with different types of outlines easily)

+ Binary Color Mask & Depth Tested Binary Color Mask Based Overlays

+ Binary Color Mask & Depth Tested Binary Color Mask Based Silhouette Outlines

+ Hybrid Silhouette Outlines & Overlays

Basic Tier Features:

+ (Camera) Color, Depth & Normals Based Contour outlines

+ Hybrid Silhouette & Contour Outlines

+ View-Space Outline Thickness (For thinner outlines towards the distance)

+ UV Mask based Texture Overlays

Advanced Tier Features:

+ InstanceID Based 'Per-Object' Intersection Outlines

+ ObjectID Based 'Per-Object' Colored Outlines

+ ObjectID Based 'Per-Team' Colored Outlines

+ Advanced Edge Detection Kernel Based Outlines (Cross, Gaussian, Laplacian, SobelXY, ScharrXY)

+ Advanced Depth masked outline shaders using Depth-Tested and non-depth-tested masks

+ Surface Stable Object-Space and World-Space 3D Noise Overlays and Full-Screen Filters

Pro Tier Features:

+ Ultra thick and efficient JFA (Jump Flood Algorithm) DF (Distance Field) and SDF (Signed Distance Field) Based Sillhouette Outlines

+ Special JFA Distance Field Based Contour Outlines

🌌 Hyper Tier Features:

+ Per-Feature Multi Composite Pass support, for easy Stacking and Remixing outlines, overlays and full-screen effects.

+ Per-Feature optional Multi Composite Pass Chaining of camera effects, for creating double blurred blurs, triple dithered dithers, full-retro dithered, posterized, grayscale effects or for countless of other possible chained effect combinations!

The Outline System also includes Six clear and easy to understand Demo Scenes for each tier's Outline and Overlay shaders, for Full-Screen (edge detection) effects and for Per-Team/Per-Object outline colors.

✒️ CosterGraphics Outline System Pro comes with full online documentation with fully human hand written Manuals and scripting API (over at https://costergraphics.nl)

For more information about the system's features and for more Demo Videos and the Screenshots 🖼️Gallery see: https://timcoster.com/systems/outlinesystem

All the example images are raw screenshots taken directly in the Unity Editor's Game or Scene View and are created with the shaders and Scriptable Renderer Features included in this package. (preview 3DModels not included (Except for the 🦁Outlion™️))

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.20f1 Not listed Compatible Not listed

As listed on the Asset Store.