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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.42 or later
- Package size
- 194 KB
- Files
- 42
- Favorites
- 1
- Views in the past week
- 5
Price tracking
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- Lowest recorded
- $14.00 on
Keywords
Pulse — Project Health Dashboard & Asset Auditor
One-window project auditor for Unity. Scans missing references, unused assets, duplicates, oversized textures, and build bloat — grades your project A–F with one-click fixes and CI build gates.
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Price history
Last 6 months
USDAsset preview
1 / 5
Pulse — Project Health Dashboard & Asset Auditor screenshot 1
About this asset
Pulse scans your Unity project and gives you a letter grade — A through F — based on what it finds. Broken references, uncompressed textures, duplicate files, unused assets, bad platform settings. The stuff that causes build bloat and runtime bugs but is tedious to track down manually.
Hit Rescan, get your grade, and fix things directly from the dashboard. Every fixable issue has a button next to it. You can fix individually or batch-fix entire categories.
WHAT IT CHECKS
- Missing references in prefabs, scenes, and ScriptableObjects
- Oversized textures and audio (file size and dimensions)
- Uncompressed textures and PCM audio
- Unused assets not referenced by any scene, Resources folder, or Addressable group
- Duplicate files detected by content hash
- Platform settings (color space, scripting backend, compression, stripping level)
- Build size estimates per platform
- Script compile errors and warnings
AUTO-FIX
Every issue that can be fixed has a Fix button. Texture too big? Compresses it. Audio using PCM? Switches to Vorbis. Wrong scripting backend? Sets IL2CPP. Unused assets? Batch-delete sends them to your recycle bin — never a permanent delete. Everything registers with Undo so you can roll it back.
For duplicates, Pulse remaps GUID references automatically when you remove copies. You pick which file to keep, or let it auto-resolve by keeping the shallowest path.
ASSET TREEMAP
A visual map of your project's assets, sized by file size and color-coded by type (textures, audio, meshes, scripts, video). Click any block to select the asset. Filter by category or minimum size to focus on what matters.
PRE-BUILD VALIDATION
Set a minimum grade in Project Settings and Pulse checks before every build. You can have it warn you or outright block the build — configurable per project.
SCORE HISTORY
Each scan is recorded. The dashboard shows whether your score is trending up, down, or holding steady compared to the last scan. History is stored in ProjectSettings so it can be version-controlled.
CI / COMMAND LINE
Run Pulse headlessly in your build pipeline:
Unity -batchmode -executeMethod ItsBenProductions.Pulse.Editor.CI.CLI.RunHealthCheck -pulseMinGrade B -quit
Outputs JSON or Markdown. Returns exit code 1 if the grade is below your threshold.
HOW TO USE
1. Import the package
2. Open Window > Pulse > Dashboard
3. Click Rescan
4. See your grade
5. Click Fix on any issue, or Fix All for a whole category
6. Optionally set a pre-build grade gate in Edit > Project Settings > Pulse
Works out of the box. All thresholds are configurable if the defaults don't fit your project.
From the publisher's Asset Store listing.
Technical details
- Editor-only — zero runtime impact, nothing in your builds
- UIToolkit UI
- Unity 2022.3 LTS through Unity 6+
- Works with Built-in, URP, and HDRP
- No external dependencies
- UPM package — clean install, clean removal
- Async batched scanning — doesn't freeze the editor on large projects
- Non-destructive — read-only until you click Fix
- All deletes go to the OS recycle bin
- All fixes support Undo
- Settings stored as a ScriptableObject — version-controllable
Key Features
- A-F project health grading with trend tracking
- One-click auto-fix for every fixable issue
- Batch fix entire categories at once
- Interactive asset treemap visualization
- Pre-build grade gate (warn or block)
- Duplicate asset detection by content hash
- CI/command-line mode with JSON/Markdown output
- Missing reference scanner with prefab navigation
- Unused asset finder with safe batch delete
- Platform readiness validation
- Build size estimation per platform
- Configurable thresholds via Project Settings
- Issue suppression across rescans
- Editor-only — no runtime overhead
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.42f1 | Compatible | Compatible | Compatible |
Pulse is an editor-only tool with no rendering pipeline dependency. It works identically across Built-in, URP, and HDRP — no shaders, no runtime components, no materials.
As listed on the Asset Store.