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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.2 or later
- Package size
- 162 KB
- Files
- 9
- Favorites
- 2
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Simple 2D Shine Shader
Instantly add polished shine, glint, and sweep effects to your 2D Sprites and UI Canvas elements with this highly customizable, optimized Shader Graph asset.
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Price history
Last 6 months
USDAsset preview
1 / 4
Simple 2D Shine Shader screenshot 1
About this asset
Bring your 2D games and user interfaces to life in seconds!
The Simple 2D Shine Shader is a plug-and-play solution designed to add premium, eye-catching highlights to your project. Whether you want to make rare loot sparkle, highlight a "Buy" button, or add a dynamic light sweep to your game's logo, this tool does it all without writing a single line of code.
Built for Versatility
We know that rendering UI and rendering world Sprites require different technical approaches. That's why this package includes two separate, purpose-built shaders: one perfectly optimized for standard 2D Sprites, and another engineered specifically for Unity's UI Canvas system (Screen Space support).
Key Benefits:
- Zero Friction: Just create a material, assign it to your Image/Sprite Renderer, and tweak the sliders.
- Fake Glow Technology: Don't want to use heavy Post-Processing (Bloom)? Use our built-in "Softness" parameter to simulate beautiful, glowing light diffusion with zero performance impact. Perfect for mobile games!
- Time Saver: Spend your time designing your game, not fighting with math nodes.
From the publisher's Asset Store listing.
Technical details
Package Contents & Features:
- 2 Custom Shaders (Built with Shader Graph):Shine_Sprite: Optimized for world-space Sprite Renderers.
Shine_Canvas: Built specifically for UI Image components (Supports Canvas Screen Space and native UI Alpha transparency).
- Fully Exposed Parameters:
Wave Speed: Control the velocity of the light sweep.
Cycle Time (Delay): Add pauses between loops for intermittent glints.
Thickness & Softness: From hard pixel-perfect lines to soft, feathered gradients (Fake Glow).
HDR Colors (A/B): Create beautiful gradients that pop when used with Bloom.
Blend Mode Toggle: Choose between 'Additive' (translucent light) or 'Solid Shine' (overwrites base color).
- Demo Scene: Includes a neatly organized gallery showcasing different use cases (buttons, loot, text).
- Documentation: Comprehensive PDF User Guide included for quick setup and troubleshooting.
Requirements:
- Unity 6+ URP
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.2f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.